@dragon @petercoffin what i think this analysis hilights is:
a) while gamers are still responsible for their own behavior there *is* an outside system that encourages them to behave this way. investigating this system could yield some insights into how to disrupt it.
b) perpetuating this system does benefit big game developing companys, so they arent the best people to turn to for solutions. i still advice pressing them for solutions, but i think other strategies are necessary too
Notices by anarchist_rabbit (anarchistrabbit@sunbeam.city)
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anarchist_rabbit (anarchistrabbit@sunbeam.city)'s status on Saturday, 18-Aug-2018 23:00:03 UTC anarchist_rabbit -
anarchist_rabbit (anarchistrabbit@sunbeam.city)'s status on Saturday, 18-Aug-2018 19:02:17 UTC anarchist_rabbit @dragon i really like @petercoffin analysis on this; in his words, 'gamer' is a cultivated identity that creates a competition of consuming video games (and video game related things). people who don't play video games or play less video games consequently rank lower in this competition, and are therefore are labeled 'inferior', so that the 'real' gamers can feel 'superior' for buying more video games