A screenshot showing example visualisations for dig phase completeness. A legend shows "prototype" to be represented by white, "placeholder" by green, "functional" by yellow, "feature complete" by red, and "polished" by blue. Gameplay is shown to be 50% prototyped, visuals are 50% functional/50% placeholder, audio is 20% feature complete/80% functional, music is 80% polished/20% feature complete, interface is 20% placeholder/80% prototyped, and accessibility is 100% placeholder. The entire phase is represented as 90% placeholder.
https://files.mastodon.social/media_attachments/files/107/960/732/881/243/184/original/ea1973c4c6164fb4.png