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Godot's profiler showing 2.5ms bursts of "idle time" when the mouse is moving

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https://files.mastodon.social/media_attachments/files/108/015/815/156/557/782/original/9df38ce2f88f0a20.png

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  1. Cheeseness (cheeseness@mastodon.social)'s status on Saturday, 26-Mar-2022 13:15:24 UTC Cheeseness Cheeseness
    in reply to

    Spent some of today's stream wrestling with perf overheads. Moving a Spatial to match the mouse cursor's position was impacting frame time, *if* the Spatial had children. Updating the Spatial's transform in _physics_process() rather than _process() made a huge difference o.0

    In conversation Saturday, 26-Mar-2022 13:15:24 UTC from mastodon.social permalink
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Bobinas P4G is a social network. It runs on GNU social, version 2.0.1-beta0, available under the GNU Affero General Public License.

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