Some messy shader code calculating longitude and latitude lines, and then clipping the result to somewhere around 70 degrees North and South void fragment() { float long = round(step(0.98, fract(acos(world_position.y) / (3.14159 / 16.0) - 0.01))); float lat = round(step(0.98, fract(atan(world_position.x, world_position.z) / (3.14159 / 16.0) - 0.01))); ALPHA = clamp(long + lat, 0.0, 1.0) * step(0.019, (abs(world_position.y) * -1.0 + 1.0)); }
https://files.mastodon.social/media_attachments/files/108/515/191/693/681/393/original/05f339534eebebb1.png