A half finished grey-brown dig site showing over 1,000 tiles
https://files.mastodon.social/media_attachments/files/108/555/525/365/610/119/original/7728a9db98db9755.png
Moved dig tile variation into a shader rather than modifying the actual geo before instantiating. It more than halves dig load times, so I've made "huge" dig sites bigger (1,221 tiles here!). I'll have to see whether it hurts perf on lower end GPUs before I commit
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