Untitled attachment
https://media.mstdn.io/mstdn-media/media_attachments/files/109/962/952/554/422/573/original/52abf288c7b6c6c8.png
I resumed my #Vulkan #RayTracing studies. One thing I still don't quite understand is how you'd move objects around without rebuilding the acceleration structure every frame.
I tried asking #ChatGPT, and the answer, if correct, implies you *have* to rebuild the AS every frame!
This might be fine for my demo, but how would it scale to complex scenes with hundreds or thousands of objects like the roads of Night City?
Bobinas P4G is a social network. It runs on GNU social, version 2.0.1-beta0, available under the GNU Affero General Public License.
All Bobinas P4G content and data are available under the Creative Commons Attribution 3.0 license.