Bobinas P4G
  • Login
  • Public

    • Public
    • Groups
    • Popular
    • People

Kenz: When you wrote your tunes for games did you compose them in advance on a MIDI keyboard or suchlike or just write them directly on computer? I typed them into the source computer, using a word processor. I really was that stupid. I found that I had to distance myself from real instruments in order to write chip music, mainly because I wouldn't have done any work at all if I'd had any real instruments near me. I didn't even type in notes - I'd simply enter pairs of numbers, so for instance if I typed '42, 100', '42' would be the note and '100' would be the duration in cycles per second (in the UK, 25 would be one second). So 1 never knew what key or tempo 1 was writing in, but that actually meant that 1 could think more chromatically, which suited my fondness for random key changes! Also I think partly because of that, I didn't bring any preconceived musical ideas to it, I wrote whatever sounded good on the chip rather than trying to convert an idea that worked on the piano or guitar for instance.

Download link

https://files.mastodon.social/media_attachments/files/111/897/051/244/974/743/original/bb9e8d077db01fa7.jpg

Notices where this attachment appears

  1. Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Thursday, 08-Feb-2024 17:35:05 UTC Anatoly Shashkin💾 Anatoly Shashkin💾

    Tim Follin on writing chip music for games in the 80s:

    In conversation Thursday, 08-Feb-2024 17:35:05 UTC from mastodon.social permalink
  • Help
  • About
  • FAQ
  • Privacy
  • Source
  • Version
  • Contact

Bobinas P4G is a social network. It runs on GNU social, version 2.0.1-beta0, available under the GNU Affero General Public License.

Creative Commons Attribution 3.0 All Bobinas P4G content and data are available under the Creative Commons Attribution 3.0 license.