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Started coding on my first blender tool today. I coded something I initially wanted to make for 3dsmax, but I decided to make it for blender since I'm moving away from 3dsmax completely.
So what I have made today is a exporter\importer for particle systems, this addon will let you move partices (with their data) easily between applications (for example Houdini).
Here you see a screenshot of the particles in blender, and the exporter binary particle file opened in a standalone viewer.
You can then manipulate the particles externally with a c++\python API, then (when I'm done) import them back in as well.
It's been a lot of fun making this today, and is was much easier to get started then what I expected.
https://quitter.no/attachment/1145641