Because of a popular YouTube video people now constantly bring up composite CGA, but without mentioning that only a couple of dozen titles supported it. (Or the fact that it isn't mentioned in IBM's documentation. Or that it wasn't standardized. Oh, if I only had a quarter for each time people bring up the damn composite during the CGA discourse.)
@skitt I was thinking about games that were CGA-only, which a large chunk of this list isn't, but okay a FEW dozen. Which is still a drop in the CGA supporting Ocean.
@dosnostalgic ah right, yes, I agree on both counts! I suspect that supporting composite CGA made more sense for games with EGA/VGA resources than for games originally developed purely for CGA. But by the time EGA and VGA were around, how many users were still using CGA on an NTSC TV?