i wanted to do a bad apple animation with blocky sample names on a .mod once but no DOS mod player cooperated with muted samples that'd display, so i ditched that idea. it would've been like 5x7 res @14fps anyway
@bgtlover Ooookay. You don't sound too speechless to me, judging by how much you wrote. 😂 I'll try to answer everything, but it'll take a few posts, so bare with me here. - Yes, it does run in DOSBox. In fact what you're looking at is a DOSBox recording. Mounting a floppy isn't necessary, but it will also work if that's the way you want to do it for some reason. >>>
@dosnostalgic that's awesome! does it also run in dosbox with a floppy image mounted? is all that made with soundblaster, it sounds too good to be true. Also, soundblaster didn't support midi last time I checked, did you use some other auxiliary program? do you have some other explanations or source code I could look at? that stuff is fascinating. Hang on, midi for visuals, midi only encodes music data, how can it be used to create visuals? I'm speechless rn.
@bgtlover >> - No. It isn't made with Sound Blaster. It's the 21st century, so I choose to listen to MIDI music in the best quality I can, so I do it on a modern computer with a software MIDI renderer with an extremely large soundfont (almost 400 megabytes,) something no wavetable sound card from the 90s would be able to handle for obvious reasons. >>
@bgtlover >> - No sure when was the last time you've checked if Sound Blaster supported MIDI, but it's kind of been the case since 1991. Not only that, but later Sound Blaster cards, such as AWE not only fully integrated MPU-401 industry MIDI standard, but also had upgradable RAM on board for MIDI synthesis via sampled wavetable, which was the precursor to what I'm using to play MIDI music today. >>
@bgtlover >> - The explanation you might be looking for is coming in my answer to your next question. As far as something to look at, there really isn't any source code. It's not a program. It's a standard MIDI file. You can look at it in any MIDI editor of your choice. Download available here: https://www.mediafire.com/download/q57lcik21bwja5v >>
@bgtlover >> - And finally: it doesn't /really/ create any visuals. It just plays silent notes on 16 instruments in such a way that if you have a MIDI player with visual representation of all 16 instruments with the full piano roll at the same time, you'll see what essentially is a low res version of the Bad Apple video. I hope that made sense.
@Cloudhunter@bgtlover Correct, although if I played the very same music MIDI in DOSBox, this is what it would sound like on my system, as DOSBox leaves the playing of actual MIDI data to your operating system.
@dosnostalgic oops, probably I didn't express my self correctly then. I didn't mean that midi is not available in sound blaster, I ment that sound blaster doesn't usually sound that good but I didn't know the technical term for it, now I know it's called soundfont. I wonder, would what you wrote even work on the original soundblaster, or at least dosbox? I said about mounting a floppy image because I thought it's a program, but if it's not, how do you start midi rendering with it, do you have a different tool to send that to your synthesizer? how do you make the connection to your synth from dosbox in the first place?