Bobinas P4G
  • Login
  • Public

    • Public
    • Groups
    • Popular
    • People

Conversation

Notices

  1. Thomas Leroy 🍣🐈‍⬛ (gamrok@mastodon.social)'s status on Saturday, 21-Jan-2023 18:10:00 UTC Thomas Leroy 🍣🐈‍⬛ Thomas Leroy 🍣🐈‍⬛

    It's always fascinating to see how this Space Quest III screen was drawn!

    ➡️ https://www.youtube.com/watch?v=-O4vqg3N_zg

    Even more when you know that this was the first Sierra On-Line adventure game that Mark Crowe drew with the new engine ✨ (SCI)

    #SpaceQuest #SierraOnLine #AdventureGame #RetroGaming #PixelArt

    In conversation Saturday, 21-Jan-2023 18:10:00 UTC from mastodon.social permalink

    Attachments

    1. Space Quest III - Picture #154 (Drawing Timelapse)
      Drawing timelapse of a picture from Space Quest III: The Pirates of PestulonGraphics by Mark Crowe
    • MudMan (mudman@mas.to)'s status on Saturday, 21-Jan-2023 18:09:59 UTC MudMan MudMan
      in reply to

      @Gamrok Wait, I need some context. What am I looking at? Is this a recreation of the screen? Is it a step-by-step of how the engine draws the image? Is it a recording of the original drawing?

      If so... how? I can't imagine they were doing digital screen recordings of their art process in 1989.

      I mean, it looks cool, but I'd like to understand how this was made.

      In conversation Saturday, 21-Jan-2023 18:09:59 UTC permalink
    • Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Saturday, 21-Jan-2023 18:10:51 UTC Anatoly Shashkin💾 Anatoly Shashkin💾
      in reply to
      • MudMan

      @MudMan @Gamrok Sierra's games stored background images as vector drawing commands all the way until King's Quest 5. What you're seeing is both how the engine draws them, and how original artists created them.

      In conversation Saturday, 21-Jan-2023 18:10:51 UTC permalink

Feeds

  • Activity Streams
  • RSS 2.0
  • Atom
  • Help
  • About
  • FAQ
  • Privacy
  • Source
  • Version
  • Contact

Bobinas P4G is a social network. It runs on GNU social, version 2.0.1-beta0, available under the GNU Affero General Public License.

Creative Commons Attribution 3.0 All Bobinas P4G content and data are available under the Creative Commons Attribution 3.0 license.