I see very often when people discuss their issues with map design of DOOM II they tend to bring up Sandy Petersen a lot. Just saw it now again. "I feel like DOOM II has way more problems with level design than any other DOOM game. All those Sandy Petersen maps lmao." It's really strange to me considering Petersen actually made more maps for the first DOOM game than the second. 19 out of 27. 🤷
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Saturday, 26-Aug-2023 17:56:00 UTC Anatoly Shashkin💾
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Saturday, 26-Aug-2023 17:57:50 UTC Anatoly Shashkin💾
Btw, Sandy Petersen's Quake maps are my absolute favorite of the entire game. Could have used a few less Spawns, but otherwise I feel like they are a pinnacle of Quake's otherworldly abstract architecture.
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Louis (extentofthejam@mastodon.social)'s status on Saturday, 26-Aug-2023 18:01:16 UTC Louis
@dosnostalgic yeah I notice his are often the gimmicky “we have one specific way to play this map in mind” stuff or city maps which were cooler back then. Quake 1 is mostly a miss with me but I did enjoy it more last time I played through it. I liked that most maps had multiple angles of attack, something 100% missing in Q2.
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esselfortium (esselfortium@mastodon.social)'s status on Saturday, 26-Aug-2023 19:23:12 UTC esselfortium
@dosnostalgic i think a lot of people, when speaking of doom in relation to its sequel, conveniently forget that the registered episodes existed at all
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