Biggest issue with Quake 2 for me is that it’s getting to that FPS era where there are a lot of parts where you don’t stand a chance unless you know what’s coming next. Doom, especially Doom 1, was so continuously, fluidly playable without worrying about saving. A lot of very smart design decisions about weapon balance and enemy behavior made that work and even the Build games didn’t exactly have it.
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Louis (extentofthejam@mastodon.social)'s status on Sunday, 27-Aug-2023 18:13:14 UTC Louis
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Sunday, 27-Aug-2023 18:13:13 UTC Anatoly Shashkin💾
@ExtentOfTheJam That is a big issue which in itself is a combination of several issues: super tanky enemies that mostly hitscan and rare get stunned.
But my biggest issue is a boring level design. Near the end of original campaign I almost quit because of the level where you open 3 doors & behind them are 2 tresspasser guys, 3 tanks, & a bunch of flying assholes all in boring square rooms. It was really testing my patience. -
Louis (extentofthejam@mastodon.social)'s status on Sunday, 27-Aug-2023 18:36:43 UTC Louis
@dosnostalgic yeah, a lot of the enemies basically get free hits and track you perfectly. I don’t mind the tankiness. The lack of stunning enemies has always bugged me a lot in this and Half Life. There’s a lot of “are my hits even registering?”. The rapidity of which your health can drain from instant attacks is an issue, especially with enemies that spawn behind you later. I do like a lot of the game but it has a lot of bullshit too, and near the end they really pile it on.
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