Final Orbit (Aftershock Entertainment/Innerprise Software, 1990) #DOSGaming
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Sunday, 19-Nov-2023 21:35:52 UTC Anatoly Shashkin💾 -
Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Sunday, 19-Nov-2023 21:43:12 UTC Anatoly Shashkin💾 @root42 It even has 4 directional per-pixel scrolling when you get close to the edges.
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root42 (root42@chaos.social)'s status on Sunday, 19-Nov-2023 21:43:14 UTC root42 @dosnostalgic VGA graphics in a 1990 SHMUP? Nice! Never heard of it before.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Sunday, 19-Nov-2023 21:52:47 UTC Anatoly Shashkin💾 @root42 No, that's too much effort. I doubt it's Mode X because that would be too early on. It only scrolls a chunk at the time horizontally, but the game seems to still be running every frame. And it does it in all 4 supported video modes.
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root42 (root42@chaos.social)'s status on Sunday, 19-Nov-2023 21:52:48 UTC root42 @dosnostalgic neato. Did you dissect it further to see how they do it? Mode X or rather brute force copying?
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Sunday, 19-Nov-2023 22:36:43 UTC Anatoly Shashkin💾 @root42 Yeah, they wanted a control scheme that allowed one to be able to keep shooting the same direction while turning and walking backwards. It works, but it's confusing.
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root42 (root42@chaos.social)'s status on Sunday, 19-Nov-2023 22:36:45 UTC root42 @dosnostalgic I just had a look on YouTube: it looks very smooth. And the game mechanics seem interesting. They way the mech(?) moves.
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