Yesterday I finally finished Kyrandia II The Hand of Fate and by the end, as you can see from this clip, I was slightly going out of my mind with the inverted Tower of Hanoi puzzle.
Cause that's the best way to end your point and click game with.
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Damiano Gerli (damianogerli@mastodon.social)'s status on Friday, 05-Jan-2024 16:16:54 UTC Damiano Gerli -
Damiano Gerli (damianogerli@mastodon.social)'s status on Friday, 05-Jan-2024 16:16:53 UTC Damiano Gerli I don't know who decided to end Hand of Fate with that puzzle, but bless them. They must have the same contempt for humanity as me.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Friday, 05-Jan-2024 16:16:53 UTC Anatoly Shashkin💾 @damianogerli I mean, yes, but let's admit that it is the lowpoint of an otherwise a very solid game. Especially if you compare it to the first, which is rather beloved mostly because of nostalgia.
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Damiano Gerli (damianogerli@mastodon.social)'s status on Friday, 05-Jan-2024 16:23:50 UTC Damiano Gerli @dosnostalgic I wasn't a fan at all of the color potions puzzle which was two minutes before this either, I would include that as the lowpoint too.
Also, the "remember the colors at the beginning? No? then you're stuck" was a terrible design idea for 1994, almost Sierra-evil. -
Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Friday, 05-Jan-2024 17:36:16 UTC Anatoly Shashkin💾 @damianogerli Oh yes, I always forget about that one. It's bullshit too.
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Damiano Gerli (damianogerli@mastodon.social)'s status on Friday, 05-Jan-2024 18:19:52 UTC Damiano Gerli @dosnostalgic how to ruin what would be a totally decent adventure game (and much better than the first, agreed). *sigh*
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