It's kind of funny to look at early King's Quest games through the modern lens. Once hailed as breakthrough titles in their genre and videogames in general, today they would most likely be considered a big example of what NOT to do when it comes to design.
https://youtu.be/Wbo9TEbcVdY
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Monday, 11-Nov-2024 15:44:28 UTC Anatoly Shashkin💾