Bobinas P4G
  • Login
  • Public

    • Public
    • Groups
    • Popular
    • People

Conversation

Notices

  1. ⚪ next buneit of computing (lynnesbian@fedi.lynnesbian.space)'s status on Sunday, 24-Mar-2019 14:21:50 UTC ⚪ next buneit of computing ⚪ next buneit of computing

    i actually made a slightly improved RLE algorithm for use in a video game once - i could store the tile data much more efficiently by specifying that there were, say, ten trees in a row rather than listing "tree" ten times. i got around the a1b1c1d1e1 problem by making it possible to write something like "abcd2e2". if there was no number present, the algorithm assumed 1.

    the game was never finished (never anywhere close!). honestly, i had a lot more fun working on the code than i did the actual game...

    In conversation Sunday, 24-Mar-2019 14:21:50 UTC from fedi.lynnesbian.space permalink
    • Federation Bot repeated this.

Feeds

  • Activity Streams
  • RSS 2.0
  • Atom
  • Help
  • About
  • FAQ
  • Privacy
  • Source
  • Version
  • Contact

Bobinas P4G is a social network. It runs on GNU social, version 2.0.1-beta0, available under the GNU Affero General Public License.

Creative Commons Attribution 3.0 All Bobinas P4G content and data are available under the Creative Commons Attribution 3.0 license.