@richardtroupe well the design of the original single player campaign was honestly terrible. No flow, no pacing, I played on hard and the bosses didn't even get half my health off (and I'm not pro player, god forbid). Really boring, even Quake II 64 is better.
@richardtroupe yeah, I think we briefly spoke about it with @dosnostalgic recently. The original Q2 single player campaign definitely feels like an after thought. I guess ID was just paying attention to the engine and that the multiplayer worked as it should.
Whether in purple, pink, red or 3D, Capstone games have touched all of our lives in different, significant and terrible ways. Tonight I'm on Twitch at 9PM CET to celebrate (?) their history, talk about my research/interviews with the devs and play a selection of their games. Yay? https://www.twitch.tv/thegenesistemple
@dosnostalgic still in 2023 I don't really vibe with it. It's one of those games which looks incredibly fun in the hands of someone else, then I play it and it's all drab textured walls, same enemy repeated a hundred times and annoying jumps and traps. Respect the quirkiness but can't get into it even now.
As promised, I uploaded the obscure 1996 Italian DOS point and click adventure Pompei AD 79 on Archive plus some instructions on how to run it in DosBOX. This is the CD version, I hope to be able to upload the floppy one too in the future. https://archive.org/details/pompei_202307
Two years ago I was wondering if I would ever be able to write a history of Capstone software - famous creators of TekWar and Witchhaven (and Zorro *ARGH*). One year later, look at that. In 2022 I actually managed to publish it over on Retro Gamer magazine.
The point and click adventure sequel to 1993's Nippon Safes Inc, The Big Red Adventure, is now freeware through an agreement with the developers. I have uploaded the MS-DOS version to Web Archive (the Amiga CD version is already available on the site). ➡️ https://archive.org/details/the-big-red-adventure-dos/
@dosnostalgic that's what happened to me. I just did not vibe with it at all unfortunately, as much as everyone (with good tastes) liked it. I almost felt the game was actively pushing my buttons, I don't know for what purpose exactly.