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Notices by Damiano Gerli (damianogerli@mastodon.social), page 3

  1. Damiano Gerli (damianogerli@mastodon.social)'s status on Sunday, 17-Sep-2023 16:44:22 UTC Damiano Gerli Damiano Gerli
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic more material for another French stream

    In conversation Sunday, 17-Sep-2023 16:44:22 UTC from mastodon.social permalink
  2. Damiano Gerli (damianogerli@mastodon.social)'s status on Thursday, 07-Sep-2023 19:55:26 UTC Damiano Gerli Damiano Gerli
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic I've reviewed it. Sure, having influencers/content crators talk about games is fine. Featuring an entire minute of a random AVGN episode? Definitely less so.

    In conversation Thursday, 07-Sep-2023 19:55:26 UTC from mastodon.social permalink
  3. Damiano Gerli (damianogerli@mastodon.social)'s status on Thursday, 07-Sep-2023 19:06:30 UTC Damiano Gerli Damiano Gerli
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic I am also confused as to why entire segments of the documentary feature content creators voicing their opinion on games.
    I mean, fine, but that's not what a documentary is?

    In conversation Thursday, 07-Sep-2023 19:06:30 UTC from mastodon.social permalink
  4. Damiano Gerli (damianogerli@mastodon.social)'s status on Friday, 01-Sep-2023 16:16:25 UTC Damiano Gerli Damiano Gerli
    in reply to
    • Anatoly Shashkin💾
    • Richard Troupe

    @dosnostalgic @richardtroupe it's just very bland corridors after corridors of repetitive stuff, even the enemies do not seem very well utilized (not the bosses for sure). It's like a solid framework for a good single player campaign, but definitely does not play like one.

    In conversation Friday, 01-Sep-2023 16:16:25 UTC from mastodon.social permalink
  5. Damiano Gerli (damianogerli@mastodon.social)'s status on Friday, 01-Sep-2023 15:49:34 UTC Damiano Gerli Damiano Gerli

    Call of the Machine shows that in the hands of a team (MachineGames) that actually cares about a single player experience, Quake 2 can indeed offer a fantastic journey. Sure, it's been decades of design later and they're working on the strength of an updated engine and all that, but the design is just great, challenging in the right ways and keeps you on your toes.
    Basically everything that Quake II SP vanilla isn't.

    In conversation Friday, 01-Sep-2023 15:49:34 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/110/988/883/428/883/329/original/f868c36cef2f5362.png
  6. Damiano Gerli (damianogerli@mastodon.social)'s status on Friday, 01-Sep-2023 15:49:33 UTC Damiano Gerli Damiano Gerli
    in reply to
    • Richard Troupe

    @richardtroupe well the design of the original single player campaign was honestly terrible. No flow, no pacing, I played on hard and the bosses didn't even get half my health off (and I'm not pro player, god forbid). Really boring, even Quake II 64 is better.

    In conversation Friday, 01-Sep-2023 15:49:33 UTC from mastodon.social permalink
  7. Damiano Gerli (damianogerli@mastodon.social)'s status on Friday, 01-Sep-2023 15:49:30 UTC Damiano Gerli Damiano Gerli
    in reply to
    • Anatoly Shashkin💾
    • Richard Troupe

    @richardtroupe yeah, I think we briefly spoke about it with @dosnostalgic recently.
    The original Q2 single player campaign definitely feels like an after thought. I guess ID was just paying attention to the engine and that the multiplayer worked as it should.

    In conversation Friday, 01-Sep-2023 15:49:30 UTC from mastodon.social permalink
  8. Damiano Gerli (damianogerli@mastodon.social)'s status on Wednesday, 30-Aug-2023 09:03:59 UTC Damiano Gerli Damiano Gerli
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic RoboCop is an anti-cop movie?! *rages against the machine*

    In conversation Wednesday, 30-Aug-2023 09:03:59 UTC from mastodon.social permalink
  9. Damiano Gerli (damianogerli@mastodon.social)'s status on Saturday, 26-Aug-2023 22:56:23 UTC Damiano Gerli Damiano Gerli
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic Daughter of Serpents honestly

    In conversation Saturday, 26-Aug-2023 22:56:23 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/110/958/383/616/882/281/original/034ac71616b3f0d3.png
  10. Damiano Gerli (damianogerli@mastodon.social)'s status on Friday, 18-Aug-2023 19:47:27 UTC Damiano Gerli Damiano Gerli

    Whether in purple, pink, red or 3D, Capstone games have touched all of our lives in different, significant and terrible ways.
    Tonight I'm on Twitch at 9PM CET to celebrate (?) their history, talk about my research/interviews with the devs and play a selection of their games. Yay?
    https://www.twitch.tv/thegenesistemple

    In conversation Friday, 18-Aug-2023 19:47:27 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/110/910/002/181/220/028/original/56762d9f40df53f6.png
    2. TheGenesisTemple - Twitch
      Gaming historian and journalist. I stream mostly weird obscure ones from the 80/90s but anything else I like from a game design standpoint will likely be streamed. At some point. Maybe.
  11. Damiano Gerli (damianogerli@mastodon.social)'s status on Monday, 31-Jul-2023 19:10:12 UTC Damiano Gerli Damiano Gerli
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic honestly hoping Nightdive is allowed to do the same work for Blake Stone though

    In conversation Monday, 31-Jul-2023 19:10:12 UTC from mastodon.social permalink
  12. Damiano Gerli (damianogerli@mastodon.social)'s status on Monday, 31-Jul-2023 18:25:50 UTC Damiano Gerli Damiano Gerli
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic still in 2023 I don't really vibe with it. It's one of those games which looks incredibly fun in the hands of someone else, then I play it and it's all drab textured walls, same enemy repeated a hundred times and annoying jumps and traps. Respect the quirkiness but can't get into it even now.

    In conversation Monday, 31-Jul-2023 18:25:50 UTC from mastodon.social permalink
  13. Damiano Gerli (damianogerli@mastodon.social)'s status on Sunday, 30-Jul-2023 13:56:25 UTC Damiano Gerli Damiano Gerli

    As promised, I uploaded the obscure 1996 Italian DOS point and click adventure Pompei AD 79 on Archive plus some instructions on how to run it in DosBOX.
    This is the CD version, I hope to be able to upload the floppy one too in the future.
    https://archive.org/details/pompei_202307

    In conversation Sunday, 30-Jul-2023 13:56:25 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/110/796/551/747/130/649/original/17bf99ec34140490.jpg
    2. Unable to connect to tls://ia802701.us.archive.org:443. Error: Operation timed out
      Pompei AD 79
      Pompei AD 79 is a 1996 point and click graphic adventure by Antinomia, published by Finson. The protagonist, Annius, is going to Pompeii to avenge a friend who was mysteriously killed. The adventure was developed by a small four people team.The game can be played in DosBOX by using setup, configuring the audio and running it without an installation. Options menu can be accessed by right-clicking with the mouse, accessing the PC icon. To prevent the game from running too fast, use the 7th icon from the left to set the speed of subs to 30 and speed of the game to -50 (last icon).
  14. Damiano Gerli (damianogerli@mastodon.social)'s status on Tuesday, 18-Jul-2023 18:40:36 UTC Damiano Gerli Damiano Gerli

    Two years ago I was wondering if I would ever be able to write a history of Capstone software - famous creators of TekWar and Witchhaven (and Zorro *ARGH*). One year later, look at that. In 2022 I actually managed to publish it over on Retro Gamer magazine.

    In conversation Tuesday, 18-Jul-2023 18:40:36 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/110/735/633/133/533/339/original/6dba7ba0835d4c51.png
  15. Damiano Gerli (damianogerli@mastodon.social)'s status on Thursday, 16-Mar-2023 14:10:32 UTC Damiano Gerli Damiano Gerli

    The point and click adventure sequel to 1993's Nippon Safes Inc, The Big Red Adventure, is now freeware through an agreement with the developers.
    I have uploaded the MS-DOS version to Web Archive (the Amiga CD version is already available on the site). ➡️ https://archive.org/details/the-big-red-adventure-dos/

    In conversation Thursday, 16-Mar-2023 14:10:32 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/110/032/310/357/865/313/original/c0bf5c4a594b6e00.png
    2. The Big Red Adventure (Freeware)
      The Big Red Adventure is a 1995 point'n'click adventure by Italian sofware house Dynabyte and the sequel to Nippon Safes Inc. This is the freeware English MS-DOS release. This release has been agreed - via e-mail with Damiano Gerli - with creators Bruno Boz, Paolo Costabel and Marco Caprelli. Information on the history of the software house and the development of The Big Red Adventure can be found here: https://genesistemple.com/the-big-italian-adventure-the-history-of-dynabyte-software
  16. Damiano Gerli (damianogerli@mastodon.social)'s status on Sunday, 29-Jan-2023 09:44:47 UTC Damiano Gerli Damiano Gerli

    Early Twitch was kind of rough.

    In conversation Sunday, 29-Jan-2023 09:44:47 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/109/743/132/252/553/591/original/de340a59674c20b3.jpg
  17. Damiano Gerli (damianogerli@mastodon.social)'s status on Sunday, 25-Dec-2022 16:17:32 UTC Damiano Gerli Damiano Gerli
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic nice that I just bought it on Ps4. pff.

    In conversation Sunday, 25-Dec-2022 16:17:32 UTC from mastodon.social permalink
  18. Damiano Gerli (damianogerli@mastodon.social)'s status on Friday, 25-Nov-2022 11:22:08 UTC Damiano Gerli Damiano Gerli

    The original PC gaming experience from the 80s/90s (src: Facebook)

    In conversation Friday, 25-Nov-2022 11:22:08 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/109/404/137/469/060/753/original/17c6cafe5b4decf8.png

    2. https://files.mastodon.social/media_attachments/files/109/404/138/360/472/984/original/ce3a5bf6105e83ac.png

    3. https://files.mastodon.social/media_attachments/files/109/404/139/981/901/540/original/49842f61dbfd7403.png

    4. https://files.mastodon.social/media_attachments/files/109/404/142/352/373/641/original/b28ac22f254923ce.png
  19. Damiano Gerli (damianogerli@mastodon.social)'s status on Monday, 09-May-2022 08:36:13 UTC Damiano Gerli Damiano Gerli
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic I wonder what happened to that game that some Italian studio was cooking up together with director Ruggero Deodato

    In conversation Monday, 09-May-2022 08:36:13 UTC from mastodon.social permalink
  20. Damiano Gerli (damianogerli@mastodon.social)'s status on Saturday, 07-May-2022 09:11:40 UTC Damiano Gerli Damiano Gerli
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic that's what happened to me. I just did not vibe with it at all unfortunately, as much as everyone (with good tastes) liked it. I almost felt the game was actively pushing my buttons, I don't know for what purpose exactly.

    In conversation Saturday, 07-May-2022 09:11:40 UTC from mastodon.social permalink
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    Damiano Gerli

    Damiano Gerli

    Preservationist of gaming history @ http://genesistemple.com Part-time podcaster / Bylines Fanbyte PcGamesN Wireframe magazineSupport good gaming journalism: http://bit.ly/patreonGT

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