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Notices by hanna ✨ (hanna@gamedev.lgbt)

  1. hanna ✨ (hanna@gamedev.lgbt)'s status on Sunday, 17-Sep-2023 21:28:07 UTC hanna ✨ hanna ✨
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic My guess is that it was for performance, complex music has a direct CPU cost -- but then they tried going with a higher sample rate for everything to make up for it? (Though a lot of music of the era was only 4 channels, in which case there wouldn't have been much to simplify)

    In conversation Sunday, 17-Sep-2023 21:28:07 UTC from gamedev.lgbt permalink

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    hanna ✨

    hanna ✨

    game dev + writer, technical artist at Brace Yourself Games 🔸 posts on this account are objective and legally binding 🔸 please bring back BBSs 🔸 she/her

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