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  1. Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Sunday, 17-Sep-2023 20:43:20 UTC Anatoly Shashkin💾 Anatoly Shashkin💾

    Richard Joseph's completely copyright non-infringing title theme from James Pond 2: Codename: RoboCod.
    #DOSGaming

    In conversation Sunday, 17-Sep-2023 20:43:20 UTC from mastodon.social permalink

    Attachments


    • Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Sunday, 17-Sep-2023 21:16:12 UTC Anatoly Shashkin💾 Anatoly Shashkin💾
      in reply to

      Weirdly the DOS version of RoboCod still stores music in the traditional Amiga tracker format, but the music has been drastically simplified from Amiga originals. And yet the DOS title theme file is somehow nearly x3 times the size of the Amiga one. 🤷♂️

      In conversation Sunday, 17-Sep-2023 21:16:12 UTC permalink
    • Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Sunday, 17-Sep-2023 21:28:05 UTC Anatoly Shashkin💾 Anatoly Shashkin💾
      in reply to
      • hanna ✨

      @hanna It's definitely not a higher rate of samples. I am intrigued, but not enough to actually open up the files and look.

      In conversation Sunday, 17-Sep-2023 21:28:05 UTC permalink
    • hanna ✨ (hanna@gamedev.lgbt)'s status on Sunday, 17-Sep-2023 21:28:07 UTC hanna ✨ hanna ✨
      in reply to

      @dosnostalgic My guess is that it was for performance, complex music has a direct CPU cost -- but then they tried going with a higher sample rate for everything to make up for it? (Though a lot of music of the era was only 4 channels, in which case there wouldn't have been much to simplify)

      In conversation Sunday, 17-Sep-2023 21:28:07 UTC permalink
    • Louis (extentofthejam@mastodon.social)'s status on Sunday, 17-Sep-2023 22:28:53 UTC Louis Louis
      in reply to

      @dosnostalgic Was it adapted to run off something like the modedit or mp.com engine where the speeds and fx weren’t accurate/omitted (lots of weird platform-specific timings in mod format iirc)? Or more like fewer channels to save on CPU?

      In conversation Sunday, 17-Sep-2023 22:28:53 UTC permalink
    • Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Sunday, 17-Sep-2023 22:32:14 UTC Anatoly Shashkin💾 Anatoly Shashkin💾
      in reply to
      • Louis

      @ExtentOfTheJam It's still 4 channels, but less instruments and no fx or panning. I bet you it's the samples somehow, even though they are not higher rate, but I'm too lazy to check.

      In conversation Sunday, 17-Sep-2023 22:32:14 UTC permalink
    • Louis (extentofthejam@mastodon.social)'s status on Sunday, 17-Sep-2023 22:32:38 UTC Louis Louis
      in reply to

      @dosnostalgic maybe parts coalesced into loops

      In conversation Sunday, 17-Sep-2023 22:32:38 UTC permalink
    • Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Sunday, 17-Sep-2023 22:33:16 UTC Anatoly Shashkin💾 Anatoly Shashkin💾
      in reply to
      • Louis

      @ExtentOfTheJam That's what I though too, but then I looked, and no, that's not the case.
      https://twitter.com/dosnostalgic/status/1703513717114118530

      In conversation Sunday, 17-Sep-2023 22:33:16 UTC permalink

      Attachments


    • Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Monday, 18-Sep-2023 18:46:52 UTC Anatoly Shashkin💾 Anatoly Shashkin💾
      in reply to
      • Louis
      • Jan Walzer

      @jwalzer @ExtentOfTheJam My original suspicion was that the samples were pre-pitched, thus increasing the number. But I don't think that's the case either.

      In conversation Monday, 18-Sep-2023 18:46:52 UTC permalink
    • Jan Walzer (jwalzer@infosec.exchange)'s status on Monday, 18-Sep-2023 18:46:53 UTC Jan Walzer Jan Walzer
      in reply to
      • Louis

      @dosnostalgic

      @ExtentOfTheJam

      Maybe they premixed some samples or put some effects on the samples that were hardware effects on the Amiga?

      In conversation Monday, 18-Sep-2023 18:46:53 UTC permalink

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