@ashortbusvet What I was mainly pointing out that on June 22nd of 1996, the officially celebrated date of Quake's release, there was no way to actually play the full version of the game because it didn't exist yet.
@ashortbusvet I mean, another way was for wait for the shareware CD to appear in the stores (I think in August?,) buy it for $10, and then just download a copy of QCrack (available 10/08/96,) and you were all set.
Huh. Well, I just had an anxiety attack while relaxing, sitting in my chair, reading some 30+ year old programming documentation. What the hell? Not cool.
Happy birthday to the Internet SHAREWARE version of Quake! 🎂🎉🍾🥂 Remember, it was only 8 maps long. To get the full game you had to order it for $45 + $5 S&H (about $100 today) and wait for it to get finished and shipped to you.
Played around with DESQview/X today. Pretty cool. Not sure what I'd ever be using it for. I guess if you wanted to run multiple text mode DOS programs at the same time - it's *really* good at that. But other than that, it's kind of clunky. An impressive feature is being an X11 client/server. You can use Unix programs running on a Unix machine on your DOS PC, or you can stream DOS programs or Windows 3.1 (real/standard modes only) to a Unix station. Not sure how often you'd want to do that though
@comchia The game is crazy hard, bordering on near-impossible at times. However, it centers around a time rewind mechanic, so unwinnable scenarios are intentional.
And now almost an EXCLUSIVE: a native MPEG version of this cutscene from the ReelMagic version of the game, previously seen only by a handful of mortals:
RIP Donald Sutherland. Here is his only credit in a DOS game - a CD-ROM update of Cryo Interactive's 1992 point & click adventure 'KGB' known as 'Conspiracy': #DOSGaming