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Gif showing rotating scene with sphere and cube shapes, shaded with coarse dots (dithering). Despite the perspective, the dots are of roughly equal size at different distances, achieved by inserting additional dots at closer distances.

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  1. Rune Skovbo Johansen (runevision@mastodon.gamedev.place)'s status on Thursday, 08-Jun-2023 23:15:12 UTC Rune Skovbo Johansen Rune Skovbo Johansen

    Simple test of a surface-stable fractal dithering idea I had.

    This initial pattern is not very good and doesn't produce even brightness across interpolation between fractal levels, but it's a start.

    In conversation Thursday, 08-Jun-2023 23:15:12 UTC from mastodon.gamedev.place permalink
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Bobinas P4G is a social network. It runs on GNU social, version 2.0.1-beta0, available under the GNU Affero General Public License.

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