Simple test of a surface-stable fractal dithering idea I had.
This initial pattern is not very good and doesn't produce even brightness across interpolation between fractal levels, but it's a start.
Simple test of a surface-stable fractal dithering idea I had.
This initial pattern is not very good and doesn't produce even brightness across interpolation between fractal levels, but it's a start.
More work on surface-stable fractal dithering. The dots are now based on a (bayer) 8x8 ordered dither pattern.
Note how the dither patterns follow the surfaces from small to large, yet the dot sizes and spacing remain roughly constant in screen space.
I also replaced the hardcoded light with support for Unity's lighting/shadows/specular.
I don't even need this for any project, it's just an idea I had since playing Obra Dinn, and needed to try out.
Another test of surface-stable fractal dithering, now with texture and normal mapping.
I reduced the dot size a bit for this one; make sure to watch in full-screen. Video compression is also not kind to this effect.
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