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  1. Rune Skovbo Johansen (runevision@mastodon.gamedev.place)'s status on Thursday, 08-Jun-2023 23:15:12 UTC Rune Skovbo Johansen Rune Skovbo Johansen

    Simple test of a surface-stable fractal dithering idea I had.

    This initial pattern is not very good and doesn't produce even brightness across interpolation between fractal levels, but it's a start.

    In conversation Thursday, 08-Jun-2023 23:15:12 UTC from mastodon.gamedev.place permalink

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    • Rune Skovbo Johansen (runevision@mastodon.gamedev.place)'s status on Thursday, 08-Jun-2023 23:15:10 UTC Rune Skovbo Johansen Rune Skovbo Johansen
      in reply to

      More work on surface-stable fractal dithering. The dots are now based on a (bayer) 8x8 ordered dither pattern.

      Note how the dither patterns follow the surfaces from small to large, yet the dot sizes and spacing remain roughly constant in screen space.

      I also replaced the hardcoded light with support for Unity's lighting/shadows/specular.

      In conversation Thursday, 08-Jun-2023 23:15:10 UTC permalink

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      Bernie repeated this.
    • Rune Skovbo Johansen (runevision@mastodon.gamedev.place)'s status on Thursday, 08-Jun-2023 23:15:11 UTC Rune Skovbo Johansen Rune Skovbo Johansen
      in reply to

      I don't even need this for any project, it's just an idea I had since playing Obra Dinn, and needed to try out.

      In conversation Thursday, 08-Jun-2023 23:15:11 UTC permalink
      Bernie repeated this.
    • Rune Skovbo Johansen (runevision@mastodon.gamedev.place)'s status on Thursday, 08-Jun-2023 23:16:09 UTC Rune Skovbo Johansen Rune Skovbo Johansen
      in reply to

      Another test of surface-stable fractal dithering, now with texture and normal mapping.

      I reduced the dot size a bit for this one; make sure to watch in full-screen. Video compression is also not kind to this effect.

      In conversation Thursday, 08-Jun-2023 23:16:09 UTC permalink

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