Bobinas P4G
  • Login
  • Public

    • Public
    • Groups
    • Popular
    • People

A simple scene with an arrangement of some spheres and cubes with a surface of cracked tiles. The scene rotates slowly and the light direction rotates in the opposite direction. The scene is rendered with many dots in a dithering pattern. The dither patterns follow the surfaces and become smaller and larger with perspective, yet the dot sizes and spacing remain roughly constant in screen space.

Download link

Notices where this attachment appears

  1. Rune Skovbo Johansen (runevision@mastodon.gamedev.place)'s status on Thursday, 08-Jun-2023 23:16:09 UTC Rune Skovbo Johansen Rune Skovbo Johansen
    in reply to

    Another test of surface-stable fractal dithering, now with texture and normal mapping.

    I reduced the dot size a bit for this one; make sure to watch in full-screen. Video compression is also not kind to this effect.

    In conversation Thursday, 08-Jun-2023 23:16:09 UTC from mastodon.gamedev.place permalink
  • Help
  • About
  • FAQ
  • Privacy
  • Source
  • Version
  • Contact

Bobinas P4G is a social network. It runs on GNU social, version 2.0.1-beta0, available under the GNU Affero General Public License.

Creative Commons Attribution 3.0 All Bobinas P4G content and data are available under the Creative Commons Attribution 3.0 license.