the minimap now shows room exits. so you can see the path you've traced. only for visited rooms, so it doesn't give away any secret exits. :)
this was a lot of work... the room exit directions are generated into some spare bits of the world data at compile time.
it's still very slow, but haven't looked at optimisations yet. maybe I'll keep it this way and create a scroll unroll effect instead? 📜
#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers
Bobinas P4G is a social network. It runs on GNU social, version 2.0.1-beta0, available under the GNU Affero General Public License.
All Bobinas P4G content and data are available under the Creative Commons Attribution 3.0 license.