changed to a Sonic-style ball jump. makes it easier to add all kinds of mechanics. βͺπ¨
it looks better too in my opinion. what do you think?
#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers
changed to a Sonic-style ball jump. makes it easier to add all kinds of mechanics. βͺπ¨
it looks better too in my opinion. what do you think?
#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers
2-bit sparkle. β¨
#GameBoy #GameDev #PixelArt #8Bit #Retro #RetroComputing #RetroGaming #Gaming #Nintendo #ProjectWhiskers
got a bit carried away with this one... ππ±β¨π
toggling the leaves at certain y-values makes it seem like they go behind the popup. the animation adds to the effect. :)
#GameBoy #GameDev #IndieDev #PixelArt #8Bit #Retro #RetroComputing #RetroGaming #Gaming #Nintendo #ProjectWhiskers
the minimap now shows room exits. so you can see the path you've traced. only for visited rooms, so it doesn't give away any secret exits. :)
this was a lot of work... the room exit directions are generated into some spare bits of the world data at compile time.
it's still very slow, but haven't looked at optimisations yet. maybe I'll keep it this way and create a scroll unroll effect instead? π
#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers
letβs get PHYSICAL.
#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers
new map screen. gives a good sense of what the size of the world will be. πΊοΈ
the unvisited tile looks a bit like Tetris blocks. may change it later...
#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers
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