Golden Axe for MS-DOS featured smooth horizontal screen scrolling in EGA mode about a month before Commander Keen.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Thursday, 20-Apr-2023 17:22:16 UTC Anatoly Shashkin💾 -
Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Thursday, 20-Apr-2023 17:27:23 UTC Anatoly Shashkin💾 @pecet Dangerous Dave in Copyright Infringement predates it though. And I'm fairly sure both programmers credit Michael Abrash's book anyway.
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pecet (pecet@101010.pl)'s status on Thursday, 20-Apr-2023 17:27:24 UTC pecet @dosnostalgic woah. I was lied to.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Thursday, 20-Apr-2023 17:32:04 UTC Anatoly Shashkin💾 @jens It's the same version. You get to select your configuration at the start of the game.
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Jens Finkhäuser 🌻 (jens@social.finkhaeuser.de)'s status on Thursday, 20-Apr-2023 17:32:07 UTC Jens Finkhäuser 🌻 @dosnostalgic Ah, I only had the VGA version.
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rainwarrior (rainwarrior@mastodon.social)'s status on Thursday, 20-Apr-2023 18:32:29 UTC rainwarrior @dosnostalgic Baal's DOS port was another one that I thought did surprisingly well at EGA with scrolling, though it's not using the full-screen wrapping method of Keen. It's just kinda efficient, and has a somewhat reduced viewport.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Thursday, 20-Apr-2023 18:37:30 UTC Anatoly Shashkin💾 @rainwarrior Oh yeah, that's right! I just played it last week.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Thursday, 20-Apr-2023 19:17:42 UTC Anatoly Shashkin💾 @SHODAN Mostly just bus speed bottleneck. You couldn't read/write the 4 separate planes of video buffer fast enough to move an entire screen's worth.
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SHODAN :nonbinary: (shodan@mas.to)'s status on Thursday, 20-Apr-2023 19:17:43 UTC SHODAN :nonbinary: @dosnostalgic For someone not in the know, what was the issue with scrolling on IBM PCs and clones at the time?
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SHODAN :nonbinary: (shodan@mas.to)'s status on Thursday, 20-Apr-2023 19:29:56 UTC SHODAN :nonbinary: @dosnostalgic That's interesting as someone who's always been fascinated by how the IBM PC platform became the video game powerhouse from what was basically an office machine at first.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Thursday, 20-Apr-2023 19:29:56 UTC Anatoly Shashkin💾 @SHODAN I recommend reading Fabien Sanglard's Wolfenstein 3D book. It's not too technical (at least not as much as the Doom one,) and it highlights a lot of optimization challenges right upfront.
And the PDF is free:
https://fabiensanglard.net/three_books_update/index.html
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