Rise of the Triad: The HUNT Begins (Apogee Software, 1994) #DOSGaming
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Monday, 19-Jun-2023 16:36:01 UTC Anatoly Shashkin💾 -
Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Monday, 19-Jun-2023 16:45:26 UTC Anatoly Shashkin💾 Happy Rise of the Triad: Ludicrous Edition DEMO release day!
https://store.steampowered.com/app/1421490/Rise_of_the_Triad_Ludicrous_Edition/ -
Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Monday, 19-Jun-2023 17:03:32 UTC Anatoly Shashkin💾 Look, ma. I'm in HD!
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mcc (mcc@mastodon.social)'s status on Monday, 19-Jun-2023 17:09:18 UTC mcc @dosnostalgic So I was super excited to try out raytracing Quake and then it didn't really look very different from regular Quake and then I looked it up and I found out the art design of regular Quake is entirely based around making every material out of nonreflective surfaces that would look appropriate in their necessarily-primitive lighting model, IE, the game is designed such that raytracing would have as little impact as possible
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Monday, 19-Jun-2023 17:16:14 UTC Anatoly Shashkin💾 @paintedsky @mcc Nice linoleum though
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Karyl :godot: :procreate: (paintedsky@mastodon.gamedev.place)'s status on Monday, 19-Jun-2023 17:16:16 UTC Karyl :godot: :procreate: @mcc @dosnostalgic It would be funny though to make everything super reflective for no reason. Quake: Wet Edition
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