I, Robot (1984)
By Atari, Inc. [Arcade]
[๐งต 1/?]
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dino ๐ (dinosaurgerms@furries.club)'s status on Tuesday, 12-Sep-2023 16:44:54 UTC dino ๐ -
dino ๐ (dinosaurgerms@furries.club)'s status on Tuesday, 12-Sep-2023 16:49:44 UTC dino ๐ [๐งต 5/?] Interestingly, the cabinet actually had a *second mode* entirely separate from the game, entitled "Doodle City"! It gave you a fixed amount of time to draw using *any* of the objects from the game, allowing you to create some really trippy visuals! (They remind me a lot of drawings made in Kidpix lol)
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dino ๐ (dinosaurgerms@furries.club)'s status on Tuesday, 12-Sep-2023 16:49:45 UTC dino ๐ [๐งต 4/?] The cabinet is really cool- its futuristic styling actually kinda reminds me of the aesthetic of NeXT computers, such as the NeXTcube! Unfortunately, the game wasn't much of a success, so these cabinets were produced in limited numbers.
Bernie repeated this. -
dino ๐ (dinosaurgerms@furries.club)'s status on Tuesday, 12-Sep-2023 16:49:46 UTC dino ๐ [๐งต 2/?] I, Robot is a quirky game, as well as a historic one! Its quirkiness comes from its gameplay, which acts something like a combination puzzle game and shooter. The puzzle-like gameplay sees you strategically running across pathways while dodging various 3D obstacles, while the shooter-like gameplay involves shooting objects while flying through space.
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dino ๐ (dinosaurgerms@furries.club)'s status on Tuesday, 12-Sep-2023 16:49:46 UTC dino ๐ [๐งต 3/?] The historical aspect of I, Robot comes from the fact that it's (quoting Wikipedia) "the first commercially produced arcade video game rendered entirely with real-time, flat-shaded, 3D polygon graphics". I featured a game previously (Cube Quest) that used 3D objects on top of FMV backgrounds, but I, Robot is all polygons! In fact, the game's attract mode touts this very fact (in between displaying gameplay hints), as depicted below.
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