A demonstration of how the Blade Runner videogame (1997) stored each frame of its "3D" models. A very unique vertical slices technique which the engine could draw from any rotation around its vertical axis.
https://thomas.fach-pedersen.net/bladerunner/mccoy_anim_13_frame_0.html
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Thursday, 28-Dec-2023 23:55:55 UTC
Anatoly Shashkin💾
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Thomas Fach-Pedersen (madmoose@mastodon.social)'s status on Friday, 29-Dec-2023 10:22:48 UTC
Thomas Fach-Pedersen
@dosnostalgic I should update it at some point… the code is very hacky and slightly off in the calculations if I recall correctly. Also maybe an explanation of what’s going on 😛
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