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  1. muesli (fribbledom@mastodon.social)'s status on Saturday, 20-Aug-2022 12:37:02 UTC muesli muesli

    "@ in Ascii Land"

    In case you can't tell, the S are evil snakes 😲

    I'll probably end up using emojis for the actual characters.

    In conversation Saturday, 20-Aug-2022 12:37:02 UTC from mastodon.social permalink

    Attachments


    • muesli (fribbledom@mastodon.social)'s status on Saturday, 20-Aug-2022 12:44:51 UTC muesli muesli
      in reply to
      • Mw. samgai

      @samgai

      Of course!

      In conversation Saturday, 20-Aug-2022 12:44:51 UTC permalink
    • Mw. samgai (samgai@vocalounge.cafe)'s status on Saturday, 20-Aug-2022 12:44:52 UTC Mw. samgai Mw. samgai
      in reply to
      • muesli

      @fribbledom Please keep an ASCII option! People could then have a go at running the game on all sorts of limited devices.

      In conversation Saturday, 20-Aug-2022 12:44:52 UTC permalink
    • muesli (fribbledom@mastodon.social)'s status on Saturday, 20-Aug-2022 13:02:41 UTC muesli muesli
      in reply to

      The best part is that you already have a level-editor installed on your system!

      Open a text-file, add # for solid blocks, S for snakes, K for the key, and G for the goal.

      @ will define the starting position of the player.

      Fancy creating a map? Send it to me, I'll share the game sources with you and we'll pick the best ones for an initial release!

      Open-source, of course.

      In conversation Saturday, 20-Aug-2022 13:02:41 UTC permalink
    • Stewart C. Russell (scruss@mastodon.social)'s status on Saturday, 20-Aug-2022 14:26:42 UTC Stewart C. Russell Stewart C. Russell
      in reply to
      • muesli

      @fribbledom memories of "Ladder" on CP/M, a Donkey Kong clone using only ASCII and CP/M's rudimentary terminal support

      In conversation Saturday, 20-Aug-2022 14:26:42 UTC permalink
    • muesli (fribbledom@mastodon.social)'s status on Saturday, 20-Aug-2022 14:31:19 UTC muesli muesli
      in reply to
      • Stewart C. Russell

      @scruss

      Ladder has been the first video game I've ever played. On an ITT3030 CP/M machine back in the early 80s 😍

      In conversation Saturday, 20-Aug-2022 14:31:19 UTC permalink
    • Stewart C. Russell (scruss@mastodon.social)'s status on Saturday, 20-Aug-2022 14:52:50 UTC Stewart C. Russell Stewart C. Russell
      in reply to
      • muesli

      @fribbledom heh. I played it on an NCR Decision Mate V.

      My first was the 1979 PETSCII dungeon crawler "Dungeon" - https://archive.org/details/dungeon40

      In conversation Saturday, 20-Aug-2022 14:52:50 UTC permalink

      Attachments

      1. No result found on File_thumbnail lookup.
        Cursor #15: Dungeon (BASIC 4 Fixed)
        Brian Sawyer's Dungeon, published in Cursor #15 in 1979, doesn't run properly on later Commodore PETs. Robin at 8 Bit Show and Tell decided to fix that: A Pre-Rogue-Like: Fixing 1979's DUNGEON for the Commodore PET. This is the fixed version that should run without screen corruption in your browser.Original description/instructions: DUNGEON... The evil magician Trent has transported you into the depths of a set of dungeons filled with various bloodthirsty creatures. There is a way to escape: you must find (and take) all the gold hidden there (which is protected by those beasts mentioned before). However, the magician who constructed the dungeons was particularly fiendish: some of the rooms have no way in (except through the walls). Those rooms may have gold in them, too. The entire dungeons are surrounded by a completely impenetrable wall.On the screen you will see a display of the dungeons. Your position is marked by a dot. Gold is marked by a 'G', and creatures by runes of various sorts. Open space that you've been to is white, and walls are black. (Anyplace you haven't been is black, too, even if it is open.) The doors between rooms are marked by a grey square. (The doors have spells on them preventing creatures from passing through them.) The impenetrable wall is shown as a checkerboard pattern. At the top of the screen is a line showing your ‘hit points', your experience, and how much gold you've found.  Hit points are a measure of strength; the higher your hit points, the stronger you are. You go up in experience as you defeat the creatures that lurk about. (You die if one of them defeats you.)  Equally, the more experience you have, the stronger a creature you can defeat (assuming you have the necessary hit points). To move, use the number pad in the usual way: 8 means up, 3 means down and right, and so on. To move through a wall (this is magic we're talking about here, remember) hold the SHIFT key down when you press a number key. Naturally, moving through walls takes more of your strength than moving through rooms. Also, it is possible to rest, and recover your strength.  Pressing '5' (no movement) allows you to rest for one turn. Be careful when and where you rest: the beasts have no mercy, and will attack you even if you do nothing. To throw yourself on the mercy of the evil magician, press 'Q' (for Quit).Downloaded from: 8bitshowandtell.com/prg/dungeon40.prg
    • muesli (fribbledom@mastodon.social)'s status on Saturday, 20-Aug-2022 23:15:51 UTC muesli muesli
      in reply to
      • screenbeard :Kinoite:
      • Eat Cops, Not Cows

      @screenbeard @ecsaln

      Gotta catch 'em all!

      In conversation Saturday, 20-Aug-2022 23:15:51 UTC permalink

      Attachments


      1. https://files.mastodon.social/media_attachments/files/108/857/743/412/886/879/original/c1e5bba44b94cfa8.png
    • screenbeard :Kinoite: (screenbeard@aus.social)'s status on Saturday, 20-Aug-2022 23:16:02 UTC screenbeard :Kinoite: screenbeard :Kinoite:
      in reply to
      • muesli
      • Eat Cops, Not Cows

      @ecsaln @fribbledom maybe a /S to show the end point of a path to repeat? And I saw a later Mario level - have you considered asterisks for collectables?

      In conversation Saturday, 20-Aug-2022 23:16:02 UTC permalink
    • Eat Cops, Not Cows (ecsaln@todon.eu)'s status on Saturday, 20-Aug-2022 23:16:05 UTC Eat Cops, Not Cows Eat Cops, Not Cows
      in reply to
      • muesli

      @fribbledom would be good to also be able to define the speed of snakes' movement, and their initial direction of travel.

      In conversation Saturday, 20-Aug-2022 23:16:05 UTC permalink

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