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Notices by Cheeseness (cheeseness@mastodon.social), page 3

  1. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:32 UTC Cheeseness Cheeseness
    in reply to

    Muttaburrasaurus' big schnoz (this is from a placeholder skeleton in the style of the prototype's skeleton to replace the chunky "testodon" in the short term - final skeleton designs will likely be a bit different ^_^ )

    In conversation Thursday, 02-Jun-2022 09:42:32 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/150/571/362/660/093/original/a4a6f13907004152.png
  2. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:31 UTC Cheeseness Cheeseness
    in reply to

    I've spent the past couple of days working on a Blender addon for managing skeleton metadata. It's still a little bare bones (ho ho ho), but even in its current state, it's going to dramatically speed up skeleton production time.

    In conversation Thursday, 02-Jun-2022 09:42:31 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/169/076/680/575/201/original/bf22c70c7cffb041.png
  3. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:30 UTC Cheeseness Cheeseness
    in reply to

    Spent most of today making tweaks and fixing some edge cases in my Blender addon for managing skeleton metadata. Here's a much more complex skeleton set up ready for export.

    In conversation Thursday, 02-Jun-2022 09:42:30 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/174/463/352/801/964/original/92db6c01f76aa2d8.png
  4. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:29 UTC Cheeseness Cheeseness
    in reply to

    A bit later than usual, but here's a progress recap of @Bonesweeper development in April so far. Assembly is integrated, avatar customisation, two new skeletons, "time" passing in the map phase, and first test builds for patrons. Enjoy! #gamedev #indiedev
    https://www.patreon.com/posts/65528797

    In conversation Thursday, 02-Jun-2022 09:42:29 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/187/379/990/923/000/original/5aeba28c1f9cb367.png

  5. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:29 UTC Cheeseness Cheeseness
    in reply to

    Made a little aussie sauropod (Diamantinasaurus) today. Getting the camera in a good spot to the the whole thing in the temp museum is a challenge. Here it is next to the "testodon" #gamedev #indiedev #screenshotsaturday

    In conversation Thursday, 02-Jun-2022 09:42:29 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/180/433/595/140/318/original/b03661e59a653728.png

    2. https://files.mastodon.social/media_attachments/files/108/180/434/253/781/754/original/540aaa364e8fc673.png
  6. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:28 UTC Cheeseness Cheeseness
    in reply to

    Fixed a bunch of bugs today and then took a break to make a silly skeleton. It's very good.

    In conversation Thursday, 02-Jun-2022 09:42:28 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/193/140/489/866/113/original/b8c5e07122306a6b.png
  7. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:27 UTC Cheeseness Cheeseness
    in reply to

    Spent a bunch of time writing out a new abstraction between dig sites and locations. Look and feel is still pretty temporary, but it's nice to be able to show information like what species can possibly be found at a dig site and what has been found at a visited site.

    In conversation Thursday, 02-Jun-2022 09:42:27 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/201/166/108/775/246/original/4508593c6c18eb41.png
  8. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:26 UTC Cheeseness Cheeseness
    in reply to

    Did a bunch of misc fixes/little tweaks today. I think my favourite is showing the site name at the start of every dig (just says "Ready! Set! Dig!" in practice mode). The temp museum got similar treatment, which is less exciting, but nice to have.

    In conversation Thursday, 02-Jun-2022 09:42:26 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/208/865/322/379/365/original/58e68fa737932e0b.png

    2. https://files.mastodon.social/media_attachments/files/108/208/866/860/836/811/original/24a24a280319c096.png
  9. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:25 UTC Cheeseness Cheeseness
    in reply to

    Figured I've been working hard enough on stuff that I deserve a day off, so instead of doing that, I implemented a new/faster skeleton preview for map markers

    In conversation Thursday, 02-Jun-2022 09:42:25 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/254/053/436/197/135/original/80aa8389b1f61714.png
  10. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:25 UTC Cheeseness Cheeseness
    in reply to

    Added more dig meshes to help show more variety in what you're digging up. Skeleton chunks can define a specific dig mesh to use (species-specific skull, or be assigned one based on the chunk name (generic tail vertebrae), or fall back to use a random generic mesh (generic femur)

    In conversation Thursday, 02-Jun-2022 09:42:25 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/213/447/012/726/674/original/98412bbf04b532b5.png
  11. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:24 UTC Cheeseness Cheeseness
    in reply to

    Another late mid-month Bonesweeper status update for May. Thanks to the #LinuxGameJam2022 and the #HiveTime patch that just shipped, I haven't made much Bonesweeper progress, but I did find time to do/plan a few little bits and pieces. Enjoy! #gamedev #indiedev
    https://www.patreon.com/posts/66768861

    In conversation Thursday, 02-Jun-2022 09:42:24 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/349/353/692/610/285/original/6d6834e8e03c194e.png

  12. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:22 UTC Cheeseness Cheeseness
    in reply to

    Finally making some forward progress on dig site surrounds. Eventually this space will be populated with tables and tents and buckets and doodads, but for now, it's just nice to not have the dig site hanging in space

    In conversation Thursday, 02-Jun-2022 09:42:22 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/373/403/959/368/843/original/0f7ecb576ae311d6.png
  13. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:21 UTC Cheeseness Cheeseness
    in reply to

    Wrote another Blender addon to handle exporting fossils' dig meshes, and repositioned/re-exported them all. Still a bit of fine tuning needed to guarantee they're not hovering/entirely underground, but it's already looking nicer and more varied.

    In conversation Thursday, 02-Jun-2022 09:42:21 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/379/539/875/730/826/original/a812be3de64120bd.png
  14. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:20 UTC Cheeseness Cheeseness
    in reply to

    Better

    In conversation Thursday, 02-Jun-2022 09:42:20 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/406/768/941/763/023/original/b2598624b37e4271.png
  15. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:20 UTC Cheeseness Cheeseness
    in reply to

    Debugging some of my surrounds generation code. That doesn't look right...

    In conversation Thursday, 02-Jun-2022 09:42:20 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/405/824/892/725/662/original/08fca279ce821e47.png
  16. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:19 UTC Cheeseness Cheeseness
    in reply to

    There we go. This feels a bit more like ground. That'll do for now.

    In conversation Thursday, 02-Jun-2022 09:42:19 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/407/061/083/546/357/original/36d727210d4426e4.png
  17. Cheeseness (cheeseness@mastodon.social)'s status on Monday, 02-May-2022 01:25:57 UTC Cheeseness Cheeseness
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic Worms 4 Mayhem had cutscenes! Still slapstick and silly, but they have a bit more narrative/characterisation, so they're a lot less tight than the sort of stuff from the first Worms games.

    I think they got proper voicing for the worms in the Ultimate re-release, but I kinda prefer the nonsense babbles and subtitles.

    In conversation Monday, 02-May-2022 01:25:57 UTC from mastodon.social permalink
  18. Cheeseness (cheeseness@mastodon.social)'s status on Sunday, 10-Apr-2022 10:14:07 UTC Cheeseness Cheeseness
    in reply to
    • Tagomago

    @tagomago Thanks. It was fun to make

    In conversation Sunday, 10-Apr-2022 10:14:07 UTC from bobinas.p4g.club permalink
  19. Cheeseness (cheeseness@mastodon.social)'s status on Sunday, 10-Apr-2022 09:09:50 UTC Cheeseness Cheeseness
    in reply to

    Today's #blendsday prompts were tree, hill, leaf, cloud, and bird. I made a palm tree and a coastal/beach-ish scene with some terns.

    In conversation Sunday, 10-Apr-2022 09:09:50 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/106/245/150/695/319/original/2c4f3bfa23510f87.png

    2. https://files.mastodon.social/media_attachments/files/108/106/249/976/978/347/original/3c405db8dc5383c5.png

    3. https://files.mastodon.social/media_attachments/files/108/106/253/365/290/243/original/c943569f4c47ec1a.png

    4. https://files.mastodon.social/media_attachments/files/108/106/256/278/037/264/original/c5936cfd5e683122.png
  20. Cheeseness (cheeseness@mastodon.social)'s status on Sunday, 03-Apr-2022 09:37:10 UTC Cheeseness Cheeseness
    in reply to

    I'd never really modelled something like this before. I'm pretty happy with how it came out (plenty of room for improvement of course, but it's exactly what I set out to make)

    In conversation Sunday, 03-Apr-2022 09:37:10 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/107/913/779/419/165/181/original/53467da11993c77d.png
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    Cheeseness

    Cheeseness

    I write, make, draw, play, game, and do handsome faces. I made Hive Time. Currently making Winter's Wake & Icicle (and a stack of side things)

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