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Notices by Cheeseness (cheeseness@mastodon.social), page 2

  1. Cheeseness (cheeseness@mastodon.social)'s status on Monday, 27-Jun-2022 18:46:09 UTC Cheeseness Cheeseness
    in reply to

    This week's #blendsday prompt was "hollow." I sculpted this tree stump

    In conversation Monday, 27-Jun-2022 18:46:09 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/343/436/549/835/967/original/b92b40157e159a1b.png

    2. https://files.mastodon.social/media_attachments/files/108/343/438/790/013/554/original/310f0041f2f3acf0.png

    3. https://files.mastodon.social/media_attachments/files/108/343/443/879/306/181/original/00d8479b8c63983a.png
  2. Cheeseness (cheeseness@mastodon.social)'s status on Monday, 27-Jun-2022 18:46:08 UTC Cheeseness Cheeseness
    in reply to

    This week's #blendsday prompt was "tools." I made some geo/palaeo hammers and a tape measure. I also did some sculpting practice before and after, making an alien stingray thing, some horns, and an alien insectoid thing (not pictured).

    In conversation Monday, 27-Jun-2022 18:46:08 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/422/762/761/907/203/original/0979c10dac158bd5.png

    2. https://files.mastodon.social/media_attachments/files/108/422/764/902/508/957/original/d12c3c1df0248e12.png

    3. https://files.mastodon.social/media_attachments/files/108/422/783/626/073/733/original/8760ad60a5c8e544.png

    4. https://files.mastodon.social/media_attachments/files/108/422/784/827/559/068/original/2385fb530d2c0d58.png
  3. Cheeseness (cheeseness@mastodon.social)'s status on Monday, 27-Jun-2022 18:46:08 UTC Cheeseness Cheeseness
    in reply to

    Today's #Blendsday prompt was "rocky." I made some rocks, experimenting with a bunch of sculpting tools I hadn't really used before (scrape is handy for this sort of work!)

    In conversation Monday, 27-Jun-2022 18:46:08 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/382/826/336/445/540/original/9ad6cd3c190aa5a6.png
  4. Cheeseness (cheeseness@mastodon.social)'s status on Monday, 27-Jun-2022 18:46:07 UTC Cheeseness Cheeseness
    in reply to

    Today's #blendsday prompt was "coin." I got carried away

    In conversation Monday, 27-Jun-2022 18:46:07 UTC from mastodon.social permalink

    Attachments


  5. Cheeseness (cheeseness@mastodon.social)'s status on Monday, 27-Jun-2022 18:46:05 UTC Cheeseness Cheeseness
    in reply to

    Today's Blendsday prompt was "window." I made this three pane opening window and a little cactus

    In conversation Monday, 27-Jun-2022 18:46:05 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/501/667/351/561/763/original/9fbc6f0680155fed.png

    2. https://files.mastodon.social/media_attachments/files/108/501/669/683/187/492/original/1eeb47c1e4aff791.png
  6. Cheeseness (cheeseness@mastodon.social)'s status on Monday, 27-Jun-2022 18:46:04 UTC Cheeseness Cheeseness
    in reply to

    Today's #Blendsday prompt was "arrow." I was initially planning to have a go at a little animation using Blender's grease pencil tool, but my hands are a bit sore and a little arrow shaped space ship felt like a better direction

    In conversation Monday, 27-Jun-2022 18:46:04 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/541/592/045/344/502/original/76c35d899d87e0f2.png

    2. https://files.mastodon.social/media_attachments/files/108/541/593/689/869/470/original/f804146a452221b7.png
  7. Cheeseness (cheeseness@mastodon.social)'s status on Monday, 27-Jun-2022 18:46:02 UTC Cheeseness Cheeseness
    in reply to

    I even did a quick animation (ignore the glitched backwards frame)

    In conversation Monday, 27-Jun-2022 18:46:02 UTC from mastodon.social permalink

    Attachments


  8. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:41 UTC Cheeseness Cheeseness
    in reply to

    Got a first pass on dig phase UI for current skeleton progress/found fossils. Super rough, but having this feedback helps ground the dig phase within the surrounding gameplay loops #screenshotsaturday

    In conversation Thursday, 02-Jun-2022 09:42:41 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/061/322/476/144/683/original/12f559452802d05d.png
  9. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:41 UTC Cheeseness Cheeseness
    in reply to

    The map, dig and assembly gameplay loops are now implemented (along with saving/loading) enough that if I had more than one test skeleton, Bonesweeper would pretty much have feature parity with the prototype. I'm expecting the pace of development to ramp up a bit from here on out

    In conversation Thursday, 02-Jun-2022 09:42:41 UTC from mastodon.social permalink

    Attachments


  10. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:40 UTC Cheeseness Cheeseness
    in reply to

    UI is still temp, but it's more functional. It is now possible to see how many of each fossil chunk is in your inventory in both the dig and assembly phases (and I finally implemented using the next chunk in your inventory during assembly if you had more than one)

    In conversation Thursday, 02-Jun-2022 09:42:40 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/079/818/212/572/795/original/045bb5f304ef2ada.png

    2. https://files.mastodon.social/media_attachments/files/108/079/818/850/247/591/original/57ee59d7159d8558.png
  11. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:39 UTC Cheeseness Cheeseness
    in reply to

    Got that functional enough for now. Multiple profiles is in and behaving.

    In conversation Thursday, 02-Jun-2022 09:42:39 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/085/210/599/271/977/original/2c3d34f4256bb54f.png
  12. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:39 UTC Cheeseness Cheeseness
    in reply to

    UI layout mock up for the profile selection screen

    In conversation Thursday, 02-Jun-2022 09:42:39 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/083/856/030/574/235/original/2e7bc528d7d17239.png
  13. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:38 UTC Cheeseness Cheeseness
    in reply to

    Did a bit more work on profile management and character customisation today and made a second skin for the placeholder avatar model.

    In conversation Thursday, 02-Jun-2022 09:42:38 UTC from mastodon.social permalink

    Attachments


  14. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:37 UTC Cheeseness Cheeseness
    in reply to

    Added in some new dig location markers to help make it easier to differentiate between new and expiring sites, and when they're neither, there's another to let you know if you've previously visited #screenshotsaturday #indiedev #gamedev

    In conversation Thursday, 02-Jun-2022 09:42:37 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/100/516/843/304/261/original/43c2a5ea027d1580.png
  15. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:36 UTC Cheeseness Cheeseness
    in reply to

    Added a new widget type for iterating through lists of indeterminate length. Works with mouse and keyboard navigation (though won't give focus to left or right neighbours). Dropdowns are good in a lot of contexts, but this feels cleaner here and takes fewer clicks to change.

    In conversation Thursday, 02-Jun-2022 09:42:36 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/116/062/638/217/783/original/b9c2d4426f9a7c63.png
  16. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:35 UTC Cheeseness Cheeseness
    in reply to

    Put a second placeholder marker model in, implemented colour customisation, and added the ability to edit a loaded profile this evening.

    In conversation Thursday, 02-Jun-2022 09:42:35 UTC from mastodon.social permalink

    Attachments


  17. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:35 UTC Cheeseness Cheeseness
    in reply to

    Also added some tweens when dig sites appear/disappear to help communicate what's going on when you return from a dig site or assembling a skeleton (time intervals are being forced here with a debug shortcut)

    In conversation Thursday, 02-Jun-2022 09:42:35 UTC from mastodon.social permalink

    Attachments


  18. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:34 UTC Cheeseness Cheeseness
    in reply to

    Blind-friendly TTS gameplay for the assembly phase's action mode is in (using the same implementation as the prototype for now). You don't have to see/see well to build a dinosaur skeleton.

    In conversation Thursday, 02-Jun-2022 09:42:34 UTC from mastodon.social permalink

    Attachments


  19. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:33 UTC Cheeseness Cheeseness
    in reply to

    I'm not doing a proper museum implementation for the upcoming early test builds, but I did want to give somewhere to see assembled skeletons, so I copied the temp character controller from my mock up and generated an environment scaled to fit the player's inventory of skeletons.

    In conversation Thursday, 02-Jun-2022 09:42:33 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/136/499/669/789/126/original/e63f5028245fbc6c.png
  20. Cheeseness (cheeseness@mastodon.social)'s status on Thursday, 02-Jun-2022 09:42:32 UTC Cheeseness Cheeseness
    in reply to

    Discovered a couple of fun bugs, and I need to rework some of the assembly camera positioning behaviour, but he's this guy in the temp museum

    In conversation Thursday, 02-Jun-2022 09:42:32 UTC from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/108/153/419/161/119/686/original/77a86a3ae123fe05.png
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    Cheeseness

    Cheeseness

    I write, make, draw, play, game, and do handsome faces. I made Hive Time. Currently making Winter's Wake & Icicle (and a stack of side things)

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