@dosnostalgic So I was super excited to try out raytracing Quake and then it didn't really look very different from regular Quake and then I looked it up and I found out the art design of regular Quake is entirely based around making every material out of nonreflective surfaces that would look appropriate in their necessarily-primitive lighting model, IE, the game is designed such that raytracing would have as little impact as possible
So after watching Glass Onion I was thinking… man, Edward Norton hasn't been in much lately has he?
I looked and like… no, not really! He's been working really sparsely, a lot of cameo/voiceover stuff, and mainly he just seems to appear in everything Wes Anderson makes. So Glass Onion really is something of a return.
@dosnostalgic €16000 is probably enough for one person to make a game, assuming there is no voice acting, but it's definitely not enough for them to have the time to make the game AND make regular status update posts
Apple is probably releasing their VR/AR product this year, which means they're probably going to patent a *bunch* of stuff which is wildly obvious but just coincidentally has never been shipped before. So it's occurring to me it is a good idea to start publicly documenting various "hey, you know what would be a good idea to do in VR" ideas, so we can point to it as prior art when the lawsuit happens.