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Notices by JP (jplebreton@mastodon.social)

  1. JP (jplebreton@mastodon.social)'s status on Saturday, 22-Mar-2025 04:43:18 UTC JP JP
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic i remember seeing that, and a bit later the size of the maxed out install for westwood's Blade Runner at like 2GB, and thinking "who has *that* kinda HD space anyway??"

    In conversation about 2 months ago from mastodon.social permalink
  2. JP (jplebreton@mastodon.social)'s status on Thursday, 16-Jan-2025 02:07:25 UTC JP JP
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic an old human head colleague i lost track of worked on *another* one of those type games before coming to HH: https://www.mobygames.com/game/22417/the-war-in-heaven

    In conversation about 4 months ago from mastodon.social permalink

    Attachments

    1. The War in Heaven (1999) - MobyGames
      The War in Heaven is a Christian-themed first-person action game set in a pseudomedieval fantasy world. Based on the Christian fantasy novel series of the same name by Theodore Beale, players are confronted with hissing horned monsters wielding swords...
  3. JP (jplebreton@mastodon.social)'s status on Wednesday, 08-Jan-2025 20:47:20 UTC JP JP

    one my favorite game code tricks: Quake (1996) defined light styles with a simple string of alphabetic characters, with A as the brightest light value and Z as the darkest.
    so style 5, "gentle pulse", is expressed as "jklmnopqrstuvwxyzyxwvutsrqponmlkj" while style 10, "fluorescent flicker", is "mmamammmmammamamaaamammma".
    https://github.com/id-Software/Quake/blob/master/qw-qc/world.qc#L329

    In conversation about 4 months ago from mastodon.social permalink

    Attachments

    1. Quake/qw-qc/world.qc at master · id-Software/Quake
      Quake GPL Source Release. Contribute to id-Software/Quake development by creating an account on GitHub.
  4. JP (jplebreton@mastodon.social)'s status on Tuesday, 03-Sep-2024 02:49:21 UTC JP JP
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic got curious about Quake: 96x60 was the smallest i could make it

    In conversation about 9 months ago from mastodon.social permalink

    Attachments


    1. https://files.mastodon.social/media_attachments/files/113/069/381/760/240/392/original/67ffc26879ef64cf.png
  5. JP (jplebreton@mastodon.social)'s status on Monday, 19-Aug-2024 20:13:13 UTC JP JP
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic Sorry things are tough right now, hope they pick up soon.
    I've been jumping around to different VGA DOS games and gawking at their color palettes for a WIP project: https://mastodon.social/@jplebreton/112979031344389932

    In conversation about 9 months ago from mastodon.social permalink

    Attachments

    1. JP (@jplebreton@mastodon.social)
      from JP
      Attached: 1 image Just realized something some people have probably known for a long time: DOSBox saves all screen captures as palettized / "indexed color" images; you can open em up in a paint program and see the color palette as a game's artists originally laid it out:
  6. JP (jplebreton@mastodon.social)'s status on Sunday, 23-Jun-2024 18:50:13 UTC JP JP
    in reply to
    • mcc

    @mcc similarly, i don't think i've seen a single second of an AVGN video that wasn't being quoted in some other video like this. i didn't even make it past the title - "angry video game nerd? yeah, no. i'm good."

    In conversation about 11 months ago from mastodon.social permalink
  7. JP (jplebreton@mastodon.social)'s status on Sunday, 23-Jun-2024 18:50:12 UTC JP JP
    in reply to
    • mcc

    @mcc yeah it's just pure performative rage as entertainment and on some subconscious level i could tell even then, many years before gamergate and reactionary youtubers, that this was headed somewhere bad

    In conversation about 11 months ago from mastodon.social permalink
  8. JP (jplebreton@mastodon.social)'s status on Sunday, 23-Jun-2024 18:38:41 UTC JP JP
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic always interesting to see where the mac system font, Chicago, ends up

    In conversation about 11 months ago from mastodon.social permalink
  9. JP (jplebreton@mastodon.social)'s status on Tuesday, 13-Feb-2024 03:23:54 UTC JP JP
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic i remember those... it was so cool just to be able to play stuff that vdmsound or moslo didn't work well for

    In conversation about a year ago from mastodon.social permalink
  10. JP (jplebreton@mastodon.social)'s status on Thursday, 25-Jan-2024 19:10:25 UTC JP JP
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic had never heard of this, really nice looking artwork!

    In conversation about a year ago from mastodon.social permalink
  11. JP (jplebreton@mastodon.social)'s status on Friday, 01-Dec-2023 18:35:10 UTC JP JP
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic early january 94, a kid came to school with it on 3.5" floppies. playing it on my 386 40MHz at home i had to put it into Low Detail mode, and there was some glitch in 1.0 or 1.1 that made the sfx especially ragged and evil-sounding.
    so, first encounter was not ideal. but obviously it still completely altered the course of my life.

    In conversation Friday, 01-Dec-2023 18:35:10 UTC from mastodon.social permalink
  12. JP (jplebreton@mastodon.social)'s status on Saturday, 11-Nov-2023 18:57:18 UTC JP JP
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic they probably used photoshop to create a custom palette of the available golf tee colors, then converted the photo to that palette with floyd-steinberg dither at the desired size to have a guide to work from.

    In conversation Saturday, 11-Nov-2023 18:57:18 UTC from mastodon.social permalink
  13. JP (jplebreton@mastodon.social)'s status on Friday, 29-Sep-2023 12:38:58 UTC JP JP
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic iirc i repurposed this cvar for my Quake + NIN Ghosts I-IV mod: https://jp.itch.io/quake-ghosts (for checking if the "no monsters" functionality is enabled)

    In conversation Friday, 29-Sep-2023 12:38:58 UTC from mastodon.social permalink

    Attachments

    1. No result found on File_thumbnail lookup.
      Ghosts I-IV for Quake by JP LeBreton
      atmospheric tourism mod
  14. JP (jplebreton@mastodon.social)'s status on Saturday, 09-Sep-2023 01:09:43 UTC JP JP
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic info on this tool, which I'd never heard of, plus a download: https://valvedev.info/tools/virtus-deathmatch-maker/
    sick box art though!

    In conversation Saturday, 09-Sep-2023 01:09:43 UTC from mastodon.social permalink

    Attachments

    1. Virtus Deathmatch Maker
      Deathmatch Maker was a commercially-sold, now abandonware level editor from Virtus Corporation.
  15. JP (jplebreton@mastodon.social)'s status on Monday, 21-Aug-2023 00:36:12 UTC JP JP
    in reply to
    • The Tor Project

    @torproject web3/crypto is an extremely untrusted space for very thoroughly proven reasons, and you are dealing massive damage to public trust in your project by associating with it.

    In conversation Monday, 21-Aug-2023 00:36:12 UTC from mastodon.social permalink
  16. JP (jplebreton@mastodon.social)'s status on Monday, 07-Aug-2023 00:27:33 UTC JP JP
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic 🤬 i was afraid of that. i looked through the source to see where it might've been defined and couldn't find it, left with more questions than answers.

    In conversation Monday, 07-Aug-2023 00:27:33 UTC from mastodon.social permalink
  17. JP (jplebreton@mastodon.social)'s status on Sunday, 06-Aug-2023 22:00:15 UTC JP JP
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic do you have an existing baseq3/q3config_server.cfg? that has a bunch of "seta" commands so you could set sv_maxclients there. but that file might be specific to some or other source port, all of which have touched my ~/.q3a dir over the years.

    In conversation Sunday, 06-Aug-2023 22:00:15 UTC from mastodon.social permalink
  18. JP (jplebreton@mastodon.social)'s status on Sunday, 06-Aug-2023 21:55:37 UTC JP JP
    • Anatoly Shashkin💾

    @dosnostalgic it's been a long time since i ran a server but would simply adding "sv_maxclients 16" to an autoexec.cfg in your baseq3 dir work?

    In conversation Sunday, 06-Aug-2023 21:55:37 UTC from mastodon.social permalink
  19. JP (jplebreton@mastodon.social)'s status on Thursday, 16-Mar-2023 23:35:03 UTC JP JP
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic lovely visuals, i have pretty fond memories of this despite how frustrating and fussy it was to play... wonder how much the remake is gonna improve on that

    In conversation Thursday, 16-Mar-2023 23:35:03 UTC from mastodon.social permalink
  20. JP (jplebreton@mastodon.social)'s status on Sunday, 12-Mar-2023 00:22:10 UTC JP JP
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic oh hm, i was only barely aware of VGM. this MI2 rip does indeed appear to be a good one, i wonder how it was done? (ie recording from original hardware, DOSbox or ScummVM (in which case how did they get clean recordings of the beginnings and ends of iMUSE tracks that blend together, etc?
    https://vgmrips.net/packs/pack/monkey-island-2-lechuck-s-revenge-ibm-pc-at#014-swamp-with-international-house-of-mojo

    In conversation Sunday, 12-Mar-2023 00:22:10 UTC from mastodon.social permalink

    Attachments


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    JP

    JP

    WAD appreciator 🦉 galactic traveler 🦉 creative computing is a public good

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