@codewiz I've seen places with multiple lifts, eachof which only get you to some floors. Perhaps those floors are the ones you don't get in trouble on.
@kevin@codewiz Of course, but the interesting thing is why they needed/use them; it looks like they didn't have dairy cows until relatively recently (1750s ish?) - but might have had some cheese long ago ( https://gochisohistory.com/cheese-dairy-in-japan/ ). Did they not have anything cake like until they got to borrow the word from English?
@codewiz I do know some people who want to work in an office; especially people who have small pokey flats; but also I hear some people are sociable; don't get it personally...
@codewiz Oh wow, so that's a AI reasoning aobut the behaviour of another AI :-) I love the things it 'half' gets; like the way the floor tiling almost works, and the way it does wonderful imagination of the front of servers (even if there's not a wire in place and you asked for the back). Or why your quadruped robot attack puppies have a lead.
@codewiz Haha the top-left has erm...appropriate ...placement of dog ears. Going back to your first set though, it's interesting it's also not go tthe 'behind the server' bit. In some the androids aren't looking at the human.
Here's the screws in the cardboard as @codewiz asked for! The camera being dismantled suffered from too much #Manchester rain and it's display has stopped working.
Storing tiny screws in cardboard as you dismantle something is a genius idea; I'm not sure where I first read about it. Especially when you draw on the cardboard where they go.
I seem to have spent the evening reinventing the C++20 'std::span' template - oh well, I've learnt a bit more stuff and ... learnt of the span template
@codewiz Oh hell, we've got AI doing matrix maths. Now it's making me curious what the acceleration structures have in them; I guess something like BSP indicating which parts of space are influenced by each object.
@codewiz Thanks for the long description! I have had a play with Vulkan; it's a bit...head breaking (It didn't help I was using vulkano on Rust at the time and learning both in parallel). Yeh that ray_query is interesting - I guess it's kind of the other way around from the traditional stuff
@codewiz What does the API for that look like? Traditionally ray tracing has had to have a full scene description at once, which OpenGL etc traditionally hasn't had. (And sorry, but you are missing a teapot or 3)