@damianogerli That's because it's only 2.1 gigs of total data due to the all the overlap. GK2 is a gigabyte larger despite being on less discs.
Notices by Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social), page 7
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Saturday, 28-Sep-2024 17:18:42 UTC Anatoly Shashkin💾 -
Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Saturday, 28-Sep-2024 15:40:58 UTC Anatoly Shashkin💾 @damianogerli @SpindleyQ I've seen many objectively terrible Italian horror movies from the 80s that were still better in every way than Phantasmagoria.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Saturday, 28-Sep-2024 15:39:15 UTC Anatoly Shashkin💾 @Bogusmeatfactory @SpindleyQ Oh, I can tell you *exactly* what makes me angry about it. I've been thinking of making a video about it forever, but I can't even manage to write a script for it because I get so angry so quickly just thinking about it.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Saturday, 28-Sep-2024 15:33:37 UTC Anatoly Shashkin💾 @SpindleyQ We can certainly discuss that when you finish the game.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Saturday, 28-Sep-2024 02:56:45 UTC Anatoly Shashkin💾 @SpindleyQ This game is my nemesis for some reason. I'm normally not a person to get worked up about a videogame of all things, but something about Phantasmagoria makes me legitimately angry. 🤷♂️
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Wednesday, 25-Sep-2024 00:44:36 UTC Anatoly Shashkin💾 @ok_devalias Meanwhile
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Wednesday, 25-Sep-2024 00:40:53 UTC Anatoly Shashkin💾 Winamp source code got released... but the license prohibits distribution of modified versions *in any form*, and completely forbids even *creating* a fork. 😱
https://github.com/WinampDesktop/winamp?tab=readme-ov-file -
Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Tuesday, 24-Sep-2024 02:43:02 UTC Anatoly Shashkin💾 @13pt8plus Yeah, shovelware discs were rarely a goldmine.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Tuesday, 24-Sep-2024 00:00:11 UTC Anatoly Shashkin💾 In one week I'll be technically homeless. 👍👍
(I've got a place to live though, so it's all good. For now.)In conversation from mastodon.social permalink -
Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Monday, 23-Sep-2024 16:57:42 UTC Anatoly Shashkin💾 Oh yeah, I used to know Quentin. He's a real... he's a real jerk.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Sunday, 22-Sep-2024 19:38:20 UTC Anatoly Shashkin💾 @UKFilmNerd Media Rack was actually made by Willow Pond, and licensed by various sound card manufacturers including Creative.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Sunday, 22-Sep-2024 00:59:10 UTC Anatoly Shashkin💾 @gbraad That's called cornering the market, I guess. It took Myst almost a year and a half to crack a million sales. The same took Riven just a few months.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Sunday, 22-Sep-2024 00:52:00 UTC Anatoly Shashkin💾 @gbraad Overrated or not, but a FOUR year old game coming in #2 best selling in the mid 90s is quite an achievement.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Sunday, 22-Sep-2024 00:07:31 UTC Anatoly Shashkin💾 @anji It's called cornering the market. It's absolutely insane that a 4 year old game is in the #2 spot.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Sunday, 22-Sep-2024 00:01:59 UTC Anatoly Shashkin💾 Sierra put out like a dozen titles in 1997, and their fishing game from 2 years prior outsold every single one of them. 🤷♂️
In conversation from mastodon.social permalink Attachments
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Saturday, 21-Sep-2024 23:58:23 UTC Anatoly Shashkin💾 I thought Deer Hunter was the most profitable 1997 release, as far as investment vs return went, but it's very clearly this:
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Saturday, 21-Sep-2024 23:56:32 UTC Anatoly Shashkin💾 ("The Total Number of Units Sold" is the total *for the year* only, not all time.)
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Saturday, 21-Sep-2024 23:56:15 UTC Anatoly Shashkin💾 PC Data's best selling computer games of 1997 (in the United States).
Source: PC Gamer, April 98.In conversation from mastodon.social permalink Attachments
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Friday, 20-Sep-2024 02:25:19 UTC Anatoly Shashkin💾 @eviltrout I'm almost certain that training their own dataset would place it outside of Steam's AI requirements.
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social@mastodon.social)'s status on Friday, 20-Sep-2024 01:59:05 UTC Anatoly Shashkin💾 This is very much the case of some "AI" tools being involved in making this. I know some of this was talked about while the game was in production, relating to generating character animations. It would be nice to know what exactly it was used for.
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