New blog post! I wrote about Journey to the Source, a CD-ROM travelogue that follows a team of people as they go 6,300 kilometres down the Yangtze to find its source. It's a *really* interesting disc, as much about the people who live all along that river and their lives as it is about making that discovery. So many things have changed there in the years since, so I loved getting an impression of daily life that's long gone.
New blog post! I'm always seeing "first CD-ROM game" citations that are totally inconsistent, or which cite games like Myst, so I decided to put together a timeline of all the candidates - and ended up calling into question the point of "firsts" lists in the first place.
My employer, Shopify, announced layoffs today and I've been affected. If you're looking for someone with deep experience with developer tooling and developer environments, I'd love to work with you. I've spent the last two years building Shopify's in-house cloud developer environment, and I have extensive experience building developer tools as one of members of the Homebrew package manager's Project Leadership Committee.
Amiga fans of Mastodon: is there anyone who'd be interested in buying this AmigaOS developer preview installation CD? Includes the activation serial. I wanted to see if I could find someone who'd appreciate it before taking it to eBay. #retrocomputing
@dosnostalgic@mcc@jplebreton Yeah, if the David Sheff version of the story is right, Pajitnov got his first home PC after all this, *because* of the Tetris rights export
New blog post! I wrote about the weird history of Photo CD games - a format for family photos and photographers' portfolios that was *not* intended for complex games, but people went for it anyway. I love how people will find a way to make games no matter what. https://cdrom.ca/games/2023/01/02/photocd.html
Excited to announce I’m launching my new blog, “CD-ROM Journal”! I’m going to be writing about weird, interesting games and multimedia art. I’ve got a couple of posts I’m really proud of to launch with! I hope you enjoy and find it interesting.
First up is a post on Daizaburo Harada’s “AL: Artificial Life (Insects)”, a wildly experimental cross-media project covering a CG art book, a novel, and a game. I go deep into its inspirations and every part of the project.
Runs digipres.club. Writes software, works on digital preservation on the side. Current gig: devtools at @axodotdev. Previously worked at Artefactual, plus non-digipres companies.