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Notices by why (why@shitposter.club), page 2

  1. why (why@shitposter.club)'s status on Wednesday, 15-Nov-2017 21:06:25 UTC why why
    • do ciebie nie przyjdzie
    @roka you should. the person who coined the use of the word was a pedophile who mutilated a 22 month old child and forced his twin brother to have sex with him during childhood. he used this torture to publish papers and gain publicity, despite the brother developing schizophrenia and both of them committing suicide in their 30s. the man who did this is celebrated for being innovative in his field. every time you use the word outside of the context of linguistics, you are further legitimizing this man. https://en.wikipedia.org/wiki/John_Money#Controversies
    In conversation Wednesday, 15-Nov-2017 21:06:25 UTC from shitposter.club permalink

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  2. why (why@shitposter.club)'s status on Wednesday, 15-Nov-2017 03:34:40 UTC why why
    in reply to
    • why
    and if i did make a game that fixed dialogue choices in games, i would make the player character be the sidekick to a mute protagonist. you can follow them around and answer for them at every turn like a good sidekick, or you can turn on them or even desert them and finish the main quest yourself
    In conversation Wednesday, 15-Nov-2017 03:34:40 UTC from shitposter.club permalink
  3. why (why@shitposter.club)'s status on Wednesday, 15-Nov-2017 03:27:36 UTC why why
    maybe a way to fix dialogue choices in games: use generic "emotion i want to convey in my dialogue choice" but expand it and actually construct sentences. to keep it from railroading the player into a handful of specific choices, have the player's choices be the same throughout the game, and let them pick the choices in real-time.
    for example, if you need directions to a place, you can select "tell me more about", and [the place]. you would be able to set various nouns to buttons, similar to equipping items in zelda or whatever else, so you would only need 4 or 5 nouns for any particular quest. each noun is important enough to interact with any of the static verbs, so the player would always know what they can or can not say, and what each dialogue choice does (avoid all [glass him] scenarios)

    to keep it from sounding like dumb video game dialogue, have a small-talk mechanic, where you need to butter people up to get them talking about deep shit or give you a quest. compare it to Oblivion's disposition minigame, but it's through normal dialogue mechanics. so you can start off conversation with asking about the weather, or you could ask specifically about some plot event, like a disaster or political news. you could insult or intimidate them with modifiers to the chosen verb, giving you a good cop/bad cop choice for literally any interaction

    the only way i could see this truly working well is in a game that only relies on dialogue to get exposition to the player, and not by using dialogue for finishing quests. if they already know what to do, you should let them do it instead of listen to some guy talk at you. dialogue should supplement gameplay, not consist of it
    In conversation Wednesday, 15-Nov-2017 03:27:36 UTC from shitposter.club permalink
  4. why (why@shitposter.club)'s status on Tuesday, 12-Sep-2017 21:10:16 UTC why why
    Hans, the jew roller coaster got derailed again, can you please fix the track like you failed to last time
    In conversation Tuesday, 12-Sep-2017 21:10:16 UTC from shitposter.club permalink
  5. why (why@shitposter.club)'s status on Wednesday, 06-Sep-2017 15:01:17 UTC why why
    Math department: almost exclusively chinese
    Electrical engineering department: indians and normalfag white men
    Comp sci department: unix wizards and women (male)
    In conversation Wednesday, 06-Sep-2017 15:01:17 UTC from shitposter.club permalink
  6. why (why@shitposter.club)'s status on Tuesday, 05-Sep-2017 23:01:48 UTC why why
    frideynight.com
    In conversation Tuesday, 05-Sep-2017 23:01:48 UTC from shitposter.club permalink
  7. why (why@shitposter.club)'s status on Friday, 01-Sep-2017 16:38:54 UTC why why
    • condeep enthusiast
    @hardbass2k8 zankoku na tenshi no corndog
    shounen yo shinwa ni cofe
    In conversation Friday, 01-Sep-2017 16:38:54 UTC from shitposter.club permalink
  8. why (why@shitposter.club)'s status on Sunday, 20-Aug-2017 04:31:47 UTC why why
    100 percent reason to rember happy day
    In conversation Sunday, 20-Aug-2017 04:31:47 UTC from shitposter.club permalink
  9. why (why@shitposter.club)'s status on Tuesday, 15-Aug-2017 16:32:20 UTC why why
    "We had to drug people to convince them something was right" is probably a sign of that thing is not right
    In conversation Tuesday, 15-Aug-2017 16:32:20 UTC from shitposter.club permalink
  10. why (why@shitposter.club)'s status on Wednesday, 09-Aug-2017 11:48:50 UTC why why
    Wednesdey
    In conversation Wednesday, 09-Aug-2017 11:48:50 UTC from shitposter.club permalink
  11. why (why@shitposter.club)'s status on Monday, 07-Aug-2017 17:28:02 UTC why why
    in reply to
    • Christmas Personified as a Catgirl
    • robek world
    @rw @moonman implement editing posts as well

    Edit: thanks for the 10grans!
    In conversation Monday, 07-Aug-2017 17:28:02 UTC from shitposter.club permalink
  12. why (why@shitposter.club)'s status on Sunday, 16-Jul-2017 19:20:41 UTC why why
    • shp
    • Daggsy
    @daggsy @shpuld a skilled player at pong will be able to estimate trajectory and skillfully place their paddle, keeping a good score. an unskilled player will not, and get a bad score. just because you're moving the paddle up/down doesn't mean you can't do it better than another. unlike tick-tack-toe, someone will eventually win given you have two human opponents. rhythm games (assuming ones without difficulty settings, like rhythm heaven) usually depend on skill: beyond memorizing the layout, hitting the button at the right time can give a better score, as does missing 0 notes. a skilled rhythm game player will score higher than an unskilled player (someone who has learned the basic mechanics). QTEs as in TWD give no test of skill, it's a rhythm game with one note, an extremely wide time frame, and with no difference between good and poor performance outside of failure.

    and i agree achievements are never good: they discourage in-game rewards for skillful play, like the alternate endings to the metroid games with low time. incidentally, metroid prime trilogy implemented achievements fairly well, allowing you to spend the points on concept art or other goodies.
    In conversation Sunday, 16-Jul-2017 19:20:41 UTC from shitposter.club permalink
  13. why (why@shitposter.club)'s status on Saturday, 15-Jul-2017 01:40:53 UTC why why
    "dude these subs are ass"
    "no they're srt"
    In conversation Saturday, 15-Jul-2017 01:40:53 UTC from shitposter.club permalink
  14. why (why@shitposter.club)'s status on Tuesday, 27-Jun-2017 11:10:13 UTC why why
    *runs out of house with dildo in mouth* oh my god im late for the pride parade
    In conversation Tuesday, 27-Jun-2017 11:10:13 UTC from shitposter.club permalink
  15. why (why@shitposter.club)'s status on Thursday, 22-Jun-2017 15:10:58 UTC why why
    in reply to
    • augustus pugin
    @augustus except
    1. There will be an imperialist community which builds an army and takes over every other community
    2. This is basically nationalism, which hurts globalist corporations. The corps wont let this happen
    3. Allowing people to inflict communism on themselves is/should be a human rights violation
    In conversation Thursday, 22-Jun-2017 15:10:58 UTC from shitposter.club permalink
  16. why (why@shitposter.club)'s status on Thursday, 22-Jun-2017 13:43:14 UTC why why
    Game where each weapon you use is a program. Youre able to change the code of the weapon to improve its performance or behavior, but due to information hiding and generics, you are limited in the amount of data you can change, until you buy a better weapon or progress in the story/character level. By the end of the game, youre able to access the game's code itself, which is the only way to beat the game
    In conversation Thursday, 22-Jun-2017 13:43:14 UTC from shitposter.club permalink
  17. why (why@shitposter.club)'s status on Friday, 16-Jun-2017 15:32:27 UTC why why
    [day of week]
    In conversation Friday, 16-Jun-2017 15:32:27 UTC from shitposter.club permalink
  18. why (why@shitposter.club)'s status on Friday, 02-Jun-2017 17:17:14 UTC why why
    in reply to
    • 御園はくい
    @hakui fridey afternoon
    frideynight.com soon
    In conversation Friday, 02-Jun-2017 17:17:14 UTC from shitposter.club permalink
  19. why (why@shitposter.club)'s status on Saturday, 27-May-2017 20:12:32 UTC why why
    in reply to
    • do ciebie nie przyjdzie
    @roka he probably wouldnt win anyways but itd still be neat
    In conversation Saturday, 27-May-2017 20:12:32 UTC from shitposter.club permalink
  20. why (why@shitposter.club)'s status on Saturday, 27-May-2017 20:06:21 UTC why why
    What if donald trump ran for president i think that would be pretty cool
    In conversation Saturday, 27-May-2017 20:06:21 UTC from shitposter.club permalink
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    why

    why

    email why at cock.lu

    https://tubes.com

    Take what I say in a different way and it's easy to say that this is all confusion. email why at cock dot lu

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